===================================================================== Necessity by Chris 'Plutonic' Blundell A map for Half-Life 2 Deathmatch ===================================================================== //Map information Map Name: DM-Necessity File Name: dm_necessity.bsp Version: 1.0 Game: Half-Life 2 Deathmatch Date released: 18th November, 2006 Game type: Deathmatch and Team Deathmatch Player load: 2 to 6 players Designer: Chris 'Plutonic' Blundell E-mail: plutonic@plutonicdesign.com Website: www.plutonicdesign.com //Installation instructions Place the dm_necessity.bsp file in your Half-Life 2: Deathmatch maps directory: X:\Steam\SteamApps\ACCOUNT-NAME\half-life 2 deathmatch\hl2mp\maps //Comments In the oppressed City17, abandoned train terminals offer refuge from the domination of the Combine. By necessity, decayed structures and detritus of the past will be used as cover in a last-ditch battle for survival. This highly connected map provides a combination of close-quarters and semi-open combat with z-axis potential. //Credits This map was created by Chris 'Plutonic' Blundell using Hammer and Half-Life 2 assests. //Copyright Designers may NOT use this level as a base to build additional levels. Chris 'Plutonic' Blundell reserves the right to be recognised as the sole designer of this map. You have permission to redistribute this map with two conditions: - this text file is kept with the map - Chris 'Plutonic' Blundell is recognised as the designer Hammer and Half-Life 2 game content are ©2004 Valve Corporation. All rights reserved. Valve, the Valve logo, Half-Life, the Half-Life logo, the Lambda logo, and Hammer are trademarks and/or registered trademarks of Valve Corporation. ======================================================================