Greetings... First a bit of preface/obvious CYA excuses. 1. I'm not a graphic artist. - Some people have the ability to create amazing looking maps with loads of creativity. Sadly, that's not me. This is my first crack at doing anything like this. Lots of simple square blocks. 2. I'm not a 3D modeler. - I'm a network/server guy. Usually I'm the one who builds the servers, sticks them on the pipe, and makes sure they stay updated and running smooth. This is my -first- attempt at using anything like Hammer or any type of CAD/3D modeling tool. I usually always leave this stuff to trained professionals. I've had to teach myself everything with all the online tutorials and pure experimentation with hammer. 3. I know everybody hates big boxes. - But right now at my skill level anything a little more complex is going to require quite a bit more practice with Hammer and modeling in general. I tried to take all the parts I really liked about the custom maps I keep in rotation on my HL2DM server and kept bits of those ideas in my mind while building this map. 4. This isn't 100% original. - This is a remake of a CounterStrike map from Nipper called playground_x_s. I found the .vmf for it on a mapping website. I'd like to give credit to Nipper for a good portion of the original map geometry this map is based on. Thank you. 5. It's not perfect yet. I've been working on it for about three weeks now. And I've just in the last few days gone through all the online docs I could find about map optimization and done my best. In a couple spots fps dips low. I'm trying to figure out the root of the problem. And there's not much in the way of soundscapes at the moment. I'm still learning how those work. Map: dm_playground_beta Rel: 03/16/2004 Author: Moike_the_Squid Sample screenshots - http://moike.net/playground/ Download - http://moike.net/dm_playground_beta.zip My crummy hl2dm hosting server with the map in rotation - 66.127.103.165 / moto-games.squick.net Enjoy! And of course I appreciate any type of constructive feedback any experienced map makers/players may have for me as I work on the final version. Thanks, -Mike-