<7th July 2001>
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Model Name            :	krusty2
Installation Directory:	baseq3\md3-krusty2.pk3
Model Author          :	Frag Cow
Skin Author           :	renders from max plus photoshop (have religious objection to drawing with a computer)

Email Address         :	fish_dsc@yahoo.co.uk

Model description     :	based on someone in the simsons, guess who

Additional Credits to :	Hey kids, how do you love? DJ GRUMPY djgrumpy@hotmail.com

Thanks to             : gundam@btinternet.com for tutorial at http://www.planetquake.com/polycount/resources/quake3/tutorials/MAX-to-q3data/md3q3data.shtml 
                        DJ GRUMPY djgrumpy@hotmail.com for sounds

Authors notes         :	redid my krusty model on getting some sounds, changed geometry, texture, did animation and bot

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* Play Information *

Skins                 :	default, red, blue
Bot support           :	Yes
New Sounds            :	Yes
CTF Skins             :	Yes
Polycount             : old one 1199 (good question, plus about 30 polys for new model, it has caps)
Known Bugs            : thought folding up into ball for death 3 would work (instead just looks stupid)

* Construction *
Tools(s) used         :	lightwave, 3DS Max 4 + Character Studio, Q3Data, photoshop

* How to use this model *
<INSTALLATION INFO>
Put md3-krusty2.pk3 into your baseq3 folder

* Copyright / Permissions *
Intellectual property of whoever currently owns "the simpsons" , please respect this as the tend to bite (bring back duff beer!)

