Race Park Beta 1
================
by eskimoJOKER
email: eskimoJOKER@Hotmail.com
ICQ: 37543123

Map Information
===============

NOTE: This is only a beta/test designed over a day or so while I was playing around with the CS vehicles.  However, I found it to be pretty fun and thus added a few more vehicles, and made it playable online with up to 20 players.  I may or may not follow up with the full version, but if I do it will more than likely be redesigned from scratch layout-wise.

Known Problems:

-The vehicles get stuck in nearly everything, disappear, and kill randomly =)  This is because the vehicle code is only being tested, not much I can do in the map to stop it.

-Lag. The r_speeds are pretty high, and I can only imagine it gets worse with more players, so I recommend you have a fast system for this map.  When I designed it, r_speeds or quality were not my primary concern, simply getting the vehicles to work was my objective.  If I were to reduce r_speeds I'd have to redesign the whole map, which like I said may or may not happen for future version, if any.  However the map is still quite playable.

Objective:
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Have fun driving around and pulling off stunts while trying to run over, or out run the enemy team =)  There is no specific objective for the map, since most of them would take away from the real fun, driving the vehicles.  Note that on some of the ramps, in order to pull of a good jump, not only do you need to have a good speed, but also try to tap your strafe left/right keys so as to still keep going straight.  It seems to fix some problems with the vehicles doing unexpected spins etc.

Misc. Info
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Tools used:	Worldcraft 3.3
		Wally 1.51b
		Zoner's HL Compile Tools 2.2/2.3
		HLCC 1.4

Creation Time:	About a day counting the playtesting

Gameplay:	Team DM/Vehicle Testing

Vehicles:	ATV - All Terrain Vehicles - four of these per team, medium speed and power.
		Motorcycles - four per team, fast, and maneuvrable, but somewhat hard to control, and not powerful
		Jeeps - one per team, slow, powerfule, not very maneuvrable.


Credits and Legal Info
======================
The map was completely designed from scratch by myself, as were the ATVs (All Terrain Vehicles - the small jeeps, 4 per team).

Textures from the HL and OpFor wads, as well as some from Rouge Spear by Red Storm.

The big black jeep is an edited version of the original by the following author: Barry's Half-Life Site - http://bxb209.gameseek.com (no author provided in the txt file).

The bikes are also highly edited versions of an original prefab by Dead Man Walking.

You may distribute this map at will provided that you include this txt file unedited.  You may also decompile this map for educational purposes only.  You may not use this map as a base for another map without my permission.  If you wish to use anything from the map in your own work, please contact me beforehand.

Special Thanks
==============

Thanks a lot to Medic911 for writing up a document explaining how the vehicles work - http://www.freehomepages.com/ghostemt/howto.htm
Thanks to Gooseman for coding in the vehicles and letting us test them even at such an early stage =)
Also thanks to the entire Hostile-Intent ( http://www.hostileintent.net ) team for their support and helping me test the map.

Please feel free to send me feedback about the map!! =)