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This map was created By Cayle George with concept help from Jake Anderson.
All Custom Textures were created by Cayle George.

To contact Cayle George send mail to: caylegeorge@yahoo.com


This map was compiled on:

Win200 Professional
Dual Xeon 400 mhz 2mb Cache
512 mb ecc RAM
30GB RAID array.

Compile time was 47.3 minutes.

Thanks to everyone who helped in the creation of this map!

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INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL 
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To play de_rapidtransit, put files into these directories:


Into the cstrike maps folder, put:

de_rapidtransit.BSP............This is the actual map.
de_rapidtransit.RES............This file lets people dl the map and associated files from a dedicated server. 
de_rapidtransit.txt............This shows the game objective.



Into the cstrkie/sound/ambience folder, put:

All the .wav files( from the cstrike_sound_ambience folder located in THIS .zip file).

These files are: subpass.wav, subwayst.wav, and cg_wawawa.wav.



Into the main directory of counter-strike, (the cstrike folder), put:

de_rapidt.wad.................These are the cutom textures for the map. 

Have fun and enjoy!

-Cayle George, Jake Anderson.
