This map is made for counter-strike, a popular mod for Half Life 1.

This map is based largely on another map of the same name from Call of Duty 4. I understand that the real map is much better, and bigger. Blah. I didn't finish because I went out of town and lost my inspiration back there somewhere.


--HOW TO INSTALL-- 
-place the .bsp and the text file in the "maps" folder.
-place everything in the "env" folder into your cstrike\gfx\env directory.


--WHAT HAPPED TO THIS MAP--
This map was made (and beta tested) across several months. Since steam banned us WON players from ever showing up online, I had a cousin and I do a 3v3 (with bots). It is a rather large farm map with open fields and bad vis, a large "field type map where there will quickly be fronts to defend. There are also some high-ass r_speeds resulting in srry's truck getting disintegrated, but I couldn't fix the r_speeds. I think the problem has to do with the (if you look closely enough) little tree stumps. Apparently vortex manipulation kicks the bucket. BUT playability is decent, I think. The large fields definitely means that you need skill to dispatch any enemies you see. 

UPDATED MAP: Currently 95% finished (does not include greenhouse interior). The podbot waypoints have not yet been updated so therefore were removed. 


--PREFABS USED--
Truck     - srry 
SUV (2)   - Marcus. It was on snarkpit.
overcast  - JoNaS. You can read the separate readme if you feel so inclined.

People may use this map as a base for other maps (if anyone even wants to use it). But do me a favor and show me what good things you did. I would love to see it.

MADE BY 2muchvideogames

BETA TESTED BY
2muchvideogames
fifty cent bitches




