// Detail textures for amphitheatrum.Thanks to Valve and CZ developers for this technology!
// [texture name]	[detail texture name]		[hscale]	[vscale]

//Ground
DMCGRNDA            detail/dt_ground3       10      10

//Brick
DMCBRKG              detail/dt_brick            10         5
DMCBRKH              detail/dt_brick            10         5
DMCBRKI               detail/dt_brick             10         5

//Metal
+0TRRM_TRG1         detail/dt_smooth1		2		    2
+ATRRM_TRG1         detail/dt_smooth1		2		    2
DMC_CEIL1               detail/dt_metal2		5		    5

//Rocks
cxrockfbase	    	    detail/dt_rough1		    10.0		10.0
DMCCRTC	    	    detail/dt_rough1		    5.0		5.0

//Grass
{GRASS1                 detail/dt_smooth1		1.875   2.5
{GRASS2                 detail/dt_smooth1		1.875   2.5
