//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)


//NAM TITLES
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 1
// How long it takes to fade out the message after holding
$fadeout 1


// Alamo Titles
///////////////////////////////////////////////////////////////

$effect 2
$fadein 0.03
$position -1 -1
$color 100 100 100
$color2 150 150 150

ALAMO_KILL
{
Try not to shoot your own guys.
}

$position -1 0.4

ALAMO_TAKE_KEY
{
You have found the key.
Now you need to find the four safes.
}

$position -1 0.6

ALAMO_TAKE_SAFE
{
You have found a safe.
}


////////////////////////////////////////////////////////////////
// Object Titles
////////////////////////////////////////////////////////////////

$effect 0
$fadein 0.01
$color 100 100 100
$color2 150 150 150
$position -1 0.8


$effect 1
$color 230 0 0
$color2 140 0 0
PICKUP_CHAINSAW
{
You have picked up a chainsaw!  Go find some meat!
}
$color 100 100 100
$color2 150 150 150
$effect 0


FREEMAN6
{
Slices of roast moose.
}

FREEMAN8
{
Record player.
}

FREEMAN11
{
Ignition key.
}

FREEMAN12
{
Rope.
}

FREEMAN13
{
Structurally unstable pillar.
}

FREEMAN14
{
Truck.
}

FREEMAN20
{
Not particularly useful-looking key.
}

FREEMAN21
{
Flare
}

FREEMAN22
{
This door is locked, but it looks like the sort
of door that you might be able to find a key lying
around somewhere for
}

FREEMAN26
{
Letter
}

OBJECT_SHOWER
{
Shower
}

OBJECT_TOILET
{
Toilet
}

OBJECT_LETTER
{
Letter
}

OBJECT_DOOR
{
Door
}

OBJECT_WINDOW
{
Window
}

OBJECT_TAP
{
Tap
}

OBJECT_TRUCK
{
Truck
}

OBJECT_GUN
{
Gun
}

OBJECT_RADIO
{
Radio Transmitter
}

OBJECT_BUTTON
{
Button
}

OBJECT_HANDBRAKE
{
Handbrake
}

OBJECT_GENERATOR
{
Backup Power Generator
}

OBJECT_FAN
{
Fan
}

OBJECT_PLANK
{
Plank
}

OBJECT_LEDGE
{
Window ledge
}

OBJECT_OVEN
{
Oven Door
}

OBJECT_PAINTING
{
Painting
}

OBJECT_GEM
{
Ancient Mystical Purple Gem of Virility
}

OBJECT_SLOT
{
The Sacred Slot of Chastity
}

OBJECT_JUSTICE
{
The Green Crystal of Justice
}

OBJECT_FREEDOM
{
The Orange Crystal of Freedom
}

OBJECT_BRACKET
{
Stone Bracket
}

OBJECT_KEY1
{
The Golden Key of Truth
}

OBJECT_KEYDOOR1
{
There is a gold plate set above the lock.
}

OBJECT_KEY2
{
The Silver Key of Beauty
}

OBJECT_KEYDOOR2
{
There is a silver plate set above the lock.
}

OBJECT_KEY3
{
The Emerald Key of Liberal Guilt
}

OBJECT_KEYDOOR3
{
There is an Emerald set above the lock.
}

OBJECT_KEY4
{
The Ruby Key of Regular Bowel Movements
}

OBJECT_KEYDOOR4
{
There is a Ruby set above the lock.
}

OBJECT_KEY5
{
The Topaz Key of Erectile Dysfunction
}

OBJECT_KEYDOOR5
{
There is an Topaz set above the lock.
}

OBJECT_RUSTYDOOR
{
A Rusty Old Door, that appears to be locked
}

OBJECT_RUSTYKEY
{
Rusty Key
}

OBJECT_CIVILSUSPECT
{
Suspicious-looking character
}

OBJECT_FEEDHOLE
{
Feeding hole
}

OBJECT_ZOMBIE_BLOCKED_DOOR
{
This door is blocked from the other side by the zombie.
}

OBJECT_LOCKED_DOOR
{
Locked door.
}

OBJECT_PRISON_KEY
{
The key to the prison cells
}

OBJECT_TYRE1
{
An old tyre with a heart painted above it
}

OBJECT_TYRE2
{
An old tyre with a club painted above it
}

OBJECT_TYRE3
{
An old tyre with a diamond painted above it
}

OBJECT_TYRE4
{
An old tyre with a spade painted above it
}

OBJECT_AXLE1
{
The axle has a heart painted above it
}

OBJECT_AXLE2
{
The axle has a club painted above it
}

OBJECT_AXLE3
{
The axle has a diamond painted above it
}

OBJECT_AXLE4
{
The axle has a spade painted above it
}

OBJECT_PETROL
{
Petrol Pump
}

OBJECT_NOTICE
{
Notice
}

OBJECT_FUELTANK1
{
Fuel Tank 1 is empty
}

OBJECT_FUELTANK2
{
Fuel Tank 2 is empty
}

OBJECT_FUEL
{
Fuel
}

OBJECT_MAP
{
An enlarged map of the area
}

OBJECT_MICROPHONE
{
The microphone for the radio
}

OBJECT_RECEIVER
{
Radio
}

OBJECT_LEVER
{
Lever
}

OBJECT_MINIBUS
{
An old minibus with a broken steering wheel
}

OBJECT_PLANE
{
Cargo plane
}

OBJECT_DOCUMENT
{
Document
}

OBJECT_KEY
{
Key
}

OBJECT_BLOCKED_DOOR
{
This door is blocked from the other side
}

OBJECT_BOATHOUSE_KEY
{
Boathouse Key
}

OBJECT_EXPLOSIVES
{
Explosives
}

OBJECT_TIMER
{
Timer
}

OBJECT_BARRICADE
{
Barricade
}

OBJECT_BOAT
{
Boat Controls
}

OBJECT_JAMMED_DOOR
{
This door appears to be jammed shut
}

OBJECT_FREEZER_LOCK
{
Freezer Door Controls
}

OBJECT_KEYCARD
{
Keycard
}

OBJECT_KEYCARD_SLOT
{
Keycard Slot
}

OBJECT_COMPUTER
{
Computer Terminal
}

OBJECT_COIN
{
Coin
}

OBJECT_ARCADE
{
Strange Futuristic Device
}

OBJECT_CELL_KEY
{
Cell Key
}

OBJECT_CELL_DOOR
{
Cell Door
}

OBJECT_PADLOCK
{
Padlock
}

OBJECT_BARNEYBODY
{
Barney's Body
}

OBJECT_BARNEYHEAD
{
Barney's Head
}

OBJECT_DRUGS
{
Experimental Drugs
}

OBJECT_BOOK
{
Book
}


////////////////////////////////////////////////////////////////
// Character, intro and action titles
////////////////////////////////////////////////////////////////

$effect 2
$fadein 0.03
$position -1 -1


// Take and fail to take titles
////////////////////////////////////////////////////////////////

$color 100 100 100
$color2 150 150 150

TAKE_KEY1
{
You have taken the Golden Key of Truth
}

TAKE_KEY2
{
You have taken the Silver Key of Beauty
}

TAKE_KEY3
{
You have taken the Emerald Key of Liberal Guilt
}

TAKE_KEY4
{
You have taken the Ruby Key of Regular Bowel Movements
}

TAKE_KEY5
{
You have taken the Topaz Key of Erectile Dysfunction
}

TAKE_RUSTYKEY
{
You have taken the rusty key
}

TAKE_GEM
{
You have taken the Mystical Purple Gem of Virility
}

TAKE_JUSTICE
{
You have taken the Green Crystal of Justice
}

TAKE_FREEDOM
{
You have taken the Orange Crystal of Freedom
}

TAKE_PLANK
{
You have taken the plank
}

NO_TAKE_TRUCK
{
Sadly you lack the intelligence to drive this truck
}

TAKE_PRISON_KEY
{
You have taken the key to the prison cells
}

TAKE_TYRE
{
You have taken the tyre
}

TAKE_FUEL
{
You have taken the fuel
}

TAKE_MAP
{
You have taken the map
}

TAKE_KEY
{
You have taken the key
}

TAKE_BOATHOUSE_KEY
{
You have taken the boathouse key
}

TAKE_EXPLOSIVES
{
You have taken the explosives
}

TAKE_TIMER
{
You have taken the timer
}

TAKE_KEYCARD
{
You have taken the keycard
}

TAKE_COIN
{
You have taken the coin
}

TAKE_CELL_KEY
{
You have taken the cell key
}

TAKE_BARNEYHEAD
{
You have taken Barney's head
}


// Use and fail to use titles
////////////////////////////////////////////////////////////////

USED_FLARE
{
You have used the flare
}

NO_USE_RADIO
{
Sadly you lack the intelligence to operate this radio
transmitter
}

USE_GEM
{
You have inserted the Mystical Purple Gem of Virility
into the Sacred Slot of Chastity
}

USE_FREEDOM
{
You have used the Orange Crystal of Freedom
}

USE_JUSTICE
{
You have used the Green Crystal of Justice
}

NO_USE_RUSTYDOOR
{
The key refuses to turn in the lock.  Perhaps the door
is just stuck, rather than locked.  Get someone strong 
to give it a good shove.
}

USE_CIVILSUSPECT
{
You have given all your weapons to the 
suspicious-looking character
}

USE_TYRE
{
You have used the tyre
}

USE_PETROL
{
The petrol pump is empty
}

USE_EMPTYGUN
{
The gun is out of ammo
}

$holdtime 10
USE_NOTICE1
{
(Translated from Vietnamese)

The owner of these premises was found to be guilty of
sympathising with the American Imperialist Aggressors
and furthermore of harbouring Bourgeous Ideals contrary
to the principles of our Glorious Revolution, and seeking
to make personal profit from the sale of petrol rather 
than distributing it freely among the people according
to need.  For this reason he was sentenced to death and
his petrol was confiscated.  The wrath of The People was
swift and merciless!  Long live The Revolution!

Signed: General Long Dhong
}

USE_NOTICE2
{
(Translated from Vietnamese)

These individuals have been punished for crimes against
The People.  Despite their Heinous Crimes, they were 
shown Infinite Compassion by our Merciful Leader, General
Long Dhong, but they nevertheless persisted in their 
antisocial and deviant behaviour.  Accordingly The People's
anger was terrible, and their vengeance was Just and 
Righteous.  All those who defy the will of The People must
be crushed!  Long live our Glorious Revolution!

Signed: General Long Dhong
}

USE_NOTICE3
{
(Translated from Vietnamese)

EXECUTION TODAY, 3:30 PM

Our Noble and Glorious Leader, General Long Dhong, 
invites you to attend the execution of five political
prisoners in The People's Stadium this afternoon.  Watch
as they are torn apart by Bloodthirsty Creatures that 
were captured by General Dhong's Brave and Resourceful
army.  Cheer as the enemies of The Revolution are
dismembered by the monsters They created to destroy Us!

Failiure to attend will be considered an affront to the
ideals of The Revolution and will be looked on with the
Gravest of Suspicion by The People!  The People will show 
no mercy to those who attempt to sabotage The Revolution!
Long live The Revolution and our Glorious Leader, General 
Long Dhong!

Signed: General Long Dhong
}

USE_NOTICE4
{
(Translated from Vietnamese)

General Long Dhong's Quarters

The General is:

IN

Please do not disturb
On pain of a horrible gruesome death
}

USE_LETTER1
{
(Translated from Vietnamese)

To whoever should find this,

I am writing this in the hope that someday this madness
will end and someone will read my words and know what
took place in this town.  I feel sure that I will be
dead by then.

The first attacks by the creatures came several months
ago.  Men started returning from the jungle talking of 
attacks by strange, violent animals... or sometimes they
just didn't return at all.  They believed they were evil
spirits.  At first few people believed them, but we soon 
found out first-hand exactly what they were talking about.

I remember the first time a Creature was sighted in the
town.  It killed two people and badly lacerated a third
before someone managed to find one of the local GIs, who
shot it with his machine gun.  We started to lock our
doors and make sure our children stayed inside, but we
were disorganised and we simply weren't prepared for how
many of them there were.  
}

USE_LETTER2
{
By the time we realised the extent of the problem, it
was too late.  A lot of people tried to flee the town, 
but I doubt if they got far - the jungle was swarming
with creatures by that time.  The rest of us started
to band together, barricading ourselves inside the
largest buildings and preparing for the worst.

That was how General Dhong rose to power.  He claimed
to be high up in the North Vietnamese Army, but who 
knows if that's true or not?  All that mattered was 
that people followed him.  He gave speeches in the 
centre of town, and everyone would come and cheer.
Instead of attributing the creatures to evil spirits, 
as everyone else had been doing, he placed the blame 
for them squarely on the Americans.  That was why the 
local Viet Cong supported him.  

The General got everyone to erect huge barricades in
the streets to keep the creatures out.  (Later, we
realised they were also to keep the people in.)  At
first it was voluntary, but soon his VC army began
threatening and beating anyone who did not co-operate,
or was considered not to be working hard enough.  
People supported him, those that weren't being beaten,
because he was keeping the creatures out.
}

USE_LETTER3
{
All food and fuel in the town was confiscated by
the General's men.  Ostensibly this was so that it
could be rationed out fairly in the event of a
protracted siege, but it also meant we were now
dependant on the General for everything.  Some people
objected to having their houses raided and their 
supplies taken, but they were accused of having
'bourgeous ideals' and sympathising with the Americans,
who were the ones responsible for this mess.

The General began having public trials in the centre
of town, where supposed dissenters to what he called
The Revolution were publicly indicted, tried and 
convicted.  They were always guilty.  They were then
strung up outside the barricades for the creatures 
to devour.  

Later, he came up with the idea of capturing creatures
and feeding 'enemies of The Revolution' to them in
the stadium - which he renamed 'The People's Stadium'.
It wasn't a misnomer.  The People loved it, standing
up and cheering ecstatically at the site of those who
had once been their friends and family being torn to
shreds by creatures.  I believe as long as the General
is able to supply them with food and executions, and
keep the creatures out, he will have their full support.
}

USE_LETTER4
{
I have managed to escape from the General's compound, 
and am hiding out in this apartment block.  If the 
General's men find me, I'm dead.  If the creatures 
find me, I'm dead.  I've placed tripmines on the 
entrances to the building, and the area is booby-
trapped.  It's a poor defense but it's better than
nothing.  

I have found an old minibus near the General's
compound that still has some fuel in it.  I believe
it could come in useful somehow.  In order to prevent
anyone else from using it, I've removed the tyres
and hidden them in various places around the town.
I altered the axle to make sure only those tires
would fit it, and marked them with the symbols from
a pack of playing cards: Hearts, Diamonds, Clubs
and Spades.

One is hidden on the top floor of this apartment,
another is in a stall in the market place, another 
is next to the barricade where the prisoners are 
hanged, and the last is in the old gas station.

The gas station is barricaded shut, but I think the
creatures got in through the sewers; there's no sign
of life there anyway.  You can get anywhere through 
the sewers; I even heard a couple of 'enemies of the 
people' once escaped from the prison cells through 
the sewers.
}

USE_LETTER5
{
Captain Freeman,

I thought you were dead, but rumour has it you are
still alive.  If this is true, there are some things
you should know about your mission - and about Kurtz.  

Colonel Kurtz passed through this base back in June
on his way upriver.  He was on a mission to field test 
some secret new weapon.  He had a group of SOG guys 
with him, I didn't ask.  Later on, late August, I 
heard that the field tests were cancelled.

It was around September that we started getting messages
from Command asking about Kurtz's stay here: had he
been acting strangely at all, had he said anything
unusual?  It was also around then that the first 
creatures were sighted.

On the fourth of November another man from Special 
Forces stopped with us on his way upriver.  His 
mission was identical to yours: to assassinate
Colonel Kurtz.  No more was heard from him until
late yesterday evening, when we recieved a letter from 
him carried by a nervous Vietnamese courier.  The guy 
had been running across creature-infested countryside 
all night, I don't know how he made it through - 
anyway he was pretty desperate to get out of here.
}

USE_LETTER6
{
The letter read simply:

"When there's no more room in Hell, the dead will
walk the Earth."

This morning I had my last radio conversation with
Command.  They told me they were assuming their
assassin was dead and they had sent another man -
you - to kill the Colonel.  Then I told them
about the letter.  I also asked for more backup 
to fight the creatures, as I have done every day 
this week.

There was a long pause and a whispered conversation
which I did not catch properly.  Then the guy on
the radio told me in a hurried voice that backup 
would be sent very soon now - and hung up.  We have
been unable to establish contact with them since 
then.

It is clear to me now that the generals want us all 
dead, and soon they will come to destroy us.  I have 
decided to take my chances upriver.  I will wait for
you for a few hours in the boathouse, but if you do
not come I will go on alone.

Lt-Col. Bob Samuels, C/O, Buon Rau Bang Nui.
}

USE_DOCUMENT1
{
15th December, 1968

Note to all units: Unfortunately as we are not a front
line base we do not have much heavy armour 
available to us.  In order to be able to respond
better to the creatures attacks, we have volunteered
Private Bob Neuman to maintain several weapons 
caches which can be quickly accessed
by defenders.  So far we have:

- A captured RPG7 in the food storage area above the 
kitchens and the canteen.

- An M60 in the armory by the airfield.

- An M79 and a vest full of ammo in the rec room 
beneath the C/O quarters.
}

USE_TECHNOTE1
{
Technical Document:

The Auxiliary Power Generator

When Buon Rau Bang Nui base was expanded in 1967 to
include the aircraft hangars it was found that the
original mains supply from Dong Hoi was inadequate
for all of our needs and the auxiliary power generator
was built.  

Maintainance:

The generator is protected by a combination lock.  It
can be turned off by blowing the fuses in the following
sequence: 1:D 2:E 3:B 4:B 5:A

According to the manufacturers: "Failure to enter the
correct code may result in the generator exploding,
causing the destruction of the entire universe and 
everything in it.

We apologise for any inconvenience this may cause."
}

USE_DOCUMENT2
{
Memo: 20th September 1968
Lt-Col. Bob Samuels, C/O, Buon Rau Bang Nui.

Recieved a message from Command today concerning the
recent visit of Colonel Bob Kurtz to Buon Rau Bang Nui.
They wanted to know, was he acting strangely at all?
Apparently they'd had some peculiar messages from him:
a couple of human ears sent in paper envelopes.

I told them I don't care whatever's going on up there,
I got bigger things to worry about.  It's been two days
since we lost contact with the upriver patrol, and even
if their radio broke down they should have returned by
now.  Yet all our intelligence shows no enemy activity 
in that sector.  Where the Hell are those guys?
}

USE_DOCUMENT3
{
I remember when I was with special forces.  It
seems a thousand centuries ago.  We went into
a camp to innoculate some children.  We left the
camp after we had innoculated the children from
polio.  And this old man came running after us
and he was crying, he couldn't see.  We went back
there, and THEY had come and hacked off every 
innoculated arm.  There they were in a pile.  A
pile of little arms.  And, I remember 
I cried, I wept like some grandmother, I wanted to
tear my teeth out, I didn't know what I wanted to
do.  And I want to remember it, I never want to
forget.  

And then I realised, like I was shot with a diamond 
- a diamond bullet right through my forehead, and 
I thought my god the genius of that.  The genius, 
the WILL to do that.  Perfect, genuine, complete, 
crystalline, pure.  And then I realised, THEY were 
stronger than we.  Because they could stand that 
these were not monsters, these were men - trained 
cadres - these men, who fought with their hearts, 
who had families, who had children, who were filled 
with love, but they had the strength to do that.  
If I had ten divisions of those men then our 
troubles here would be over very quickly.

You have to have men who are moral, and at the 
same time who are able to utilise their primordal 
instincts to kill, without feeling, without passion, 
without JUDGEMENT, because it's judgement that 
defeats us.
}

USE_DOCUMENT4
{
One evening coming in with a candle I was startled
to hear him say a little tremulously, "I am lying
here in the dark waiting for death."  The light was
within a foot of his eyes.  I forced myself to
murmur, "Oh nonsense!" and stood over him as if
transfixed.

Anything approaching the change that came over his
features I have never seen before, and hope never
to see again.  Oh, I wasn't touched.  I was
fascinated.  It was as though a veil had been rent.
I saw on that ivory face the expression of sombre
pride, of ruthless power, of craven terror - of an
intense and hopeless despair.  Did he live his life
again in every detail of desire, temptation, and
surrender during that supreme moment of complete
knowledge?  He cried in a whisper at some image,
at some vision, - he cried out twice, a cry that
was no more than a breath - 

"The horror!  The horror!"
}

USE_DOCUMENT5
{
25th August, 1968
This document is classified

To: Colonel Bob Kurtz, Special Operations
From: United States Army High Command

Having reviewed the latest set of data your team
has sent us we have decided on the following policy, 
that:

1. The field experiments MUST be halted as a 
matter of utmost urgency.  

2. It is in the interests the United States public 
and indeed of mankind as a whole that, in order to
prevent it from falling into the wrong hands, the 
craft be transferred to a location in the United 
States and its existence remain an official secret 
for the forseeable future.

3. While we are preparing the equipment to dig it
out and ship it, the craft must continue to be guarded
scrupulously in order to prevent its discovery by
hostile interests.
}

USE_DOCUMENT6
{
Observations on the creatures, Part 1, Issue 5...

...exceptionally tough hides and, perhaps even more 
importantly, the simplistic anatomy, makes them
impervious to all but the most determind assault
with conventional weapons.  Like insects, their
strategy is to reproduce fast and avoid the heavy
dependence on complex organs such as brains that
makes most larger animals so vulnerable...

...Dr Bob Karlson's preliminary research into tumour 
growth on the new samples turned up more surprising
results.  Despite being around 150 percent more 
susceptible to cancers than the control group, the
new samples were also found to be better able to
tolerate them and indeed adapt to them.  The
committee notes that, if they could be controlled,
the creatures could make a perfect weapon of last 
resort in the event (God forbid) of a nuclear war, 
since instead of killing them the radiation would 
in all likelihood make them stronger...

...conclusion, the unique physiology of the
creatures, if it can really be harnessed, represents 
a powerful weapon for the free world in the fight
against Communism.  Just think of all the good we 
could do with this kind of power in our hands!
}

USE_DOCUMENT7
{
Observations on the creatures, Part 4, Issue 7...

...control system was established.  Although
still very imperfect at this stage, we do seem
to be able to give them creatures orders which
they will obey to the extent that their 
intelligence permits...

...Unfortunately the most persistant problem,
which we have not yet been able to make any
headway at all with, is training them not
to attack us.  The only thing we know of which
they will not attack is members of their own
species (and there are even some exceptions to
this)...

...therefore proposed that if a human being 
were injected with the drug instead, it would 
appear to the creatures as a member of their 
own species and therefore not be attacked, and
that this could be adopted as a temporary
solution.  However, it is unclear to what 
extent the same side effects would...

...speculated that the creatures subscribe to a
hierarchical leadership structure, like ordinary
animal groups, where if a member of the
pack challenges and kills the dominant male,
he will become the new leader of the pack...
}


USE_COMPUTER1
{
Black Mesa Research Facility Reception Log

Jun 2416: No Entries
May 2416: No Entries
Apr 2416: No Entries
Mar 2416: No Entries
Feb 2416: No Entries
Jan 2416: No Entries
Dec 2415: No Entries
Nov 2415: No Entries
Oct 2415: No Entries
....
}

$holdtime 1
USE_FUELTANK1
{
You have filled fuel tank 1
}

USE_FUELTANK2
{
You have filled fuel tank 2
}

USE_MICROPHONE
{
You have given Kilmore your map co-ordinates
}

USE_MOOSE
{
You have used the roast moose
}

NO_USE_PLANE
{
Sadly you lack the intelligence to operate this flying machine
}

USE_TIMER
{
You have used the timer
}

USE_EXPLOSIVES
{
You have used the explosives
}

SET_TIMER
{
You have set the timer.  You have six seconds...
}

USE_BOAT
{
Tragically you are bereft of even the simple skills required
to operate this boat.
}

USE_CELL_KEY
{
You have used the cell key
}

USE_BARNEYBODY
{
You have used Barney's head
}

USE_DRUGS
{
You have used the experimental drugs
}

USE_KEYCARD
{
You have used the keycard
}

// Freeman titles
////////////////////////////////////////////////////////////////

$color 100 100 100
$color2 150 150 150

FREEMAN0
{
Episode a:

Saigon...
Still only in Saigon...
}

FREEMAN1
{
HEART OF EVIL
}

FREEMAN2
{
The only Half-Life mod to be officially endorsed by 
Satan's gigantic throbbing purple cock.
}

FREEMAN3
{
It is the 21st of December, 1968.

You are Percy Freeman, 
member of the United States Military, 
Special Forces,
currently stationed in Vietnam.
}

FREEMAN4
{
You've been waiting here, for a week so far,
but you're still only in Saigon.

Every minute you can feel yourself getting weaker, 
while out in the jungle They are growing stronger.
}

FREEMAN5
{
Everyone gets everything he wants.

You wanted a mission,
and for your sins they gave you one.

They brought it up to you like room service.  It was a real
choice mission...
}

FREEMAN7
{
You have taken the slices of roast moose.
}

FREEMAN9
{
Episode b: 0600 hrs the following day...
}

FREEMAN10
{
Please do not get out of the aircraft until
it has come to a complete stop.
}

FREEMAN15
{
You have taken the Ignition key.
}

FREEMAN16
{
You have taken the Rope.
}

FREEMAN17
{
You need an ignition key to start the truck.
}

FREEMAN18
{
You'd need a good reason to drive this truck
because otherwise it would not be morally justified.
}

FREEMAN19
{
Barney has been killed, and it's all your fault.
Overcome by shame and remorse, you commit Hara Kiri.
}

FREEMAN23
{
This key doesn't look particularly useful
}

FREEMAN24
{
You have taken the flare
}

$holdtime 10
FREEMAN25
{
20th December, 1968

To whom it may concern:

It's no use, we've been overrun.  We should have
exterminated the creatures when we had the chance, 
but there are too many of them now.  They're not smart,
but they just keep coming.  I can't take it anymore.
My entire unit is gone.  I don't want to become one of
them.
I've been saving a few cartridges in my old 870 specially
ever since we began running low on ammo.  If you're 
already dead, they lose interest in you.  I don't want 
my body walking around killing people after I'm dead.
If you should read this, don't try and contact my
family.  It's best if they don't know how or why it
happened.  Just get out of here.  Get away from this
place.  Run, I tell you, run!  Oh shit, I hear them.
They're coming.  This is it!
Sincerely,
Bob Dickinson.

PS. Look out, there's a zombie behind you!  Kidding.
}

FREEMAN27
{
17th December, 1968
1900 hrs

Here is the translation of the encoded radio transmission
we recieved from Command at Long Binh this morning:

YOUR MESSAGES HAVE ALL BEEN RECIEVED STOP APOLOGIES FOR
DELAY STOP OUR FAULTY RADIO EQUIPMENT UNDERGOING EXTENSIVE
REPAIRS STOP WE UNDERSTAND AND SYMPATHISE WITH YOUR
PREDICAMENT STOP UNFORTUNATELY MEN HARD TO SPARE AT THIS
TIME STOP ARE SENDING ONLY AVAILABLE AIR CAVALRY DIVISION
TO AID YOU AS SOON AS POSSIBLE STOP EXPECT REINFORCEMENTS
WITHIN SEVERAL DAYS STOP HANG IN THERE END

I can't believe they tried to blame their silence on
faulty radio equipment!  It's plain to see we'll all be
dead by the time they arrive anyway, the way things are
going.  They know if any of us make it out of here alive
we'll tell the world what we saw and they'll have to
admit they made a mistake.  We're screwed.

Private Bob Kelley
}

FREEMAN28
{
Journal of Dr. Bob Lewis
4th December, 1968

Today some of the men were able to capture a live specimen
of one of the creatures for the first time.  Their numbers
have shown a dramatic increase over the past few weeks -
patrols are reporting contact with one or more of them as
often as three or four times a day now, which suggests
that they must be breeding at a truly phenomenal rate.
So little is known about them!

Our analysis of their anatomy has so far proved fruitless;
we remain just as baffled about their physiology, their 
physical needs, and of course their origin, as we ever 
were.  This  captured specimen represents a marvellous and 
unique opportunity to observe their behaviour in the 
controlled atmosphere of the laboratory.  If only we had 
better facilities here.  A military hospital is hardly an 
ideal place to conduct scientific research.
}

FREEMAN28A
{
All my requests to Command for better equipment have so
far gone completely unanswered.  This does not surprise me.
Indeed, it merely serves to further confirm my suspicions
that these creatures are not a hitherto undiscovered 
indigenous species or an aberration of nature, but are in 
fact entirely the product of the American government.  We 
have been hearing rumours about a revolutionary secret 
project to be tested on the field in 'nam since early '66.  

It seems to me that the experiment has gone badly wrong.  
The creatures are devastating the local wildlife and 
threatening the people.  There is sure to be an outcry back 
home, when the press finds out.
}

FREEMAN29
{
Journal of Dr. Bob Lewis
10th December, 1968

The captive creatures in the laboratory continue to exhibit
the same astonishing degree of agression as they have been
doing since they were caught.  They mercilessly attack and
devour any live animals we feed them, but remain strangely
disinterested in meat that has been dead for longer than
a few hours.  This is surely not a strategy that could have
arisen naturally, through evolution.

Besides being unnaturally vicious they are also deceptively
strong.  Bob nearly had his hand torn off by one of them
earlier today, and we are all becoming worried that their 
cages may not be strong enough.  Two more patrols failed
to return today, and the mood among the men is sharply
deteriorating.
}

FREEMAN29A
{
In light of all this I have hidden The Gem in the vault and
sealed the door with a combination lock.  To unlock the 
door one must break the fuses in the following pattern:
1:B, 2:D, 3:A, 4:D, 5:E.  Breaking the fuses requires
considerable force to be applied; a shot from my .45
ought to do it.  Failiure to break them in the right
sequence will result in a nuclear explosion and the deaths
of thousands of innocent people.  I believe this will be
an adequate deterrent to anyone wishing to take away my Gem.

I hope no one accidentally knocks them or anything.  I keep
telling the guys not play with my stuff but they never
listen do they?  But the important thing is that The Gem is
safely hidden.  The only way to find out the combination
would be to read this journal, and I don't plan to leave this
just lying around!  Sally says my performance isn't as good
without the mystical powers of The Gem but frankly I pay her
good money so I don't know what she's got to complain about.
}

FREEMAN30
{
19th December 1968
0500 Hrs

The creatures have overrun the perimeter and those of us 
who survived have fallen back into the main buildings and
barricaded ourselves inside.  We've put all our remaining
supplies and ammo in a big pile on the ground floor of
this building, and now we are just waiting.

All night long we've been hearing the sound of gunfire, 
shouts and screams from the nearby buildings.  I've been 
awake for nearly 30 hours now but I couldn't sleep.  None 
of us could.  I'm so tired.  Our food and ammunition are 
running out.  The chain of command is breaking down, 
people are openly disobeying orders from their superiors.  
Lt. Bob Heller disappeared a few hours ago: the story was
he was taking a piss outside and the creatures got him, but
I think it was a couple of the men.  Bob was always 
unpopular with the men.
}

FREEMAN31
{
Journal of Colonel Bob Fish
28th May 1968

Kurtz's visit ended today.  He set off at dawn, heading
further inwards into the jungle and the Cambodian border.

Before he left he told me a story that took place during
one of his earlier tours.  He and his men were under
heavy NVA fire near a village in Dinh Lo province.
They were surrounded, but had been ordered to defend
the village.  It was clear, however, that the enemy
was being supplied with ammunition by some of the
villagers.  What's more, knowing that American troops 
would be loth to shoot at children, the enemy was
using the local children to ferry ammo between them.

After almost twelve hours of intense fighting Kurtz
had lost nearly half of his men.  Frustrated, he
ordered the remaining ones to start firing at the kids.
Running openly back and forth, they made easy targets.
With their supply lines cut, the NVA was finally forced
to retreat and Kurtz held the village.
}

FREEMAN32
{
Journal of Colonel Bob Fish
23rd November 1968

Another man was killed by the creatures today.  The
grunts are becoming frightened and unruly, morale is
dropping fast.  On the plus side, Viet Cong presence
in the area is also decreasing, and the ones we do
run into always seem to be on their way out of here.
The creatures obviously have them spooked as well.

A patrol by Lang Dau caught some prisoners and we 
asked them if they knew where the creatures were
coming from.  According to the report they just
babbled incoherent gook-speak, but there was one
word that kept being repeated: Kurtz.  I am now
certain the creatures come from Kurtz.  The man is
a visionary, he's a prodigy, an ambassador of mercy,
and science, and progress, and fuck knows what
else.  We need, for the guidance of the cause
entrusted to us by the United States and the free
world, so to speak, higher intelligence, wide
sympathies, and a singleness of purpose.  And so
He comes here, a special being, with the power to
do all this.  He has some great purpose with the
creatures, you may be sure of it.
}

FREEMAN33
{
Dearest Angela,

I know it has been a long time since I last wrote,
and I apologise for that.  Ever since Colonel Kurtz
left our base, there have been some peculiar things
happening around here.  The situation is getting
quite out of control.  The local people say Kurtz
has made a pact with the devil.  I cannot be any
more specific than this, since I think this letter
would not make it past the censors if I was.  But I
fear for my life.  Give my love to Mom and Pop, and 
tell them I've moved on from that whole Oedipus 
thing, and I urge them to as well.

Related to that; I have some bad news for you.  I'm
afraid I can no longer continue our engagement.  I
feel it is best that you know: I've found someone else.
His - yes, his - name is Bob, just like mine.  What a
coincidence, eh?  He sleeps in the bunk opposite me,
and was always one of my best buddies here, but
recently we decided to take it one step further and 
declared our undying love for one another.  Do not
judge me too harshly, Angela; the love of a man for
for another man is a noble and beautiful thing, and
impossible to resist when it takes you in its hand.

Yours faithfully,
Bob
}
$holdtime 1

FREEMAN34
{
The painting is signed by Colonel Bob Kurtz
}

FREEMAN35
{
Episode c: The world of survival horror
}

FREEMAN36
{
Episode d: Revolution of the dead
}

FREEMAN37
{
Episode e: Outpost on the edge of darkness
}

FREEMAN38
{
Episode f: Kurtz
}

FREEMAN39
{

}

END
{
And so, zombies took over the world.  The end.
}

CREDITS0
{
Heart of Evil was made by...
}

CREDITS1
{
Mapping:

Nathan Ruck
}

CREDITS2
{
Modelling, Model Textures, Animation:

Chris Kane, Nathan Ruck, DarkReaper, Calosus, Zoic
Sluggo, Pete Tomich
}

CREDITS3
{
Sounds:

Daniel Pickford
}

CREDITS4
{
Voice Acting:

Chris Kane, Carleton "Wintermute" Falzone, Daniel Pickford
Travis Torrens, Mark Ferland, Dwayne Antila, Anita Gillett 
Truong Nguyen
}

CREDITS5
{
Coding:

Nathan Ruck
}

CREDITS6
{
Prefabs, Skies, World Textures:
 
Nathan Ruck, Daniel Pickford, Jack Kubzine, Kevin Quang
Scott Farby, Sock, Texture Universe
}

CREDITS7
{
Walkthrough:

David Bailey, DarkWolf
}

CREDITS8
{
Thanks:

Darkwolf and Silver Sorrow at Hangar 16 for reviewing 
all the episodes
Robert Prouse and Tour of Duty mod for some models and prefabs
Laurie Cheers and TheTinySteini for the fog and mp3 code
Valve ERC for tutorials and info
Grunt! a useful Vietnam wargaming site
Shadowman's Half-Life SDK2 tutorials
All the beta testers from Hangar 16 and the Heart of Evil forums
Everyone who played the early episodes and followed the mod
Anyone with a Half-Life site with tutorials that I read
id Software, Valve, for the obvious reasons
George A Romero, for zombies
Francis Ford Coppola, who would probably have a fit if he saw this
Joseph Conrad, turning in his grave by now I expect
Satan, for moral support during the tough times
}


// Barney titles (redundant with voice acting)
////////////////////////////////////////////////////////////////

$color 0 100 0
$color2 0 150 0

BARNEY0
{

}

BARNEY1
{

}

BARNEY2
{

}

BARNEY3
{

}

BARNEY4
{

}

BARNEY5
{

}

BARNEY6
{

}

BARNEY7
{

}

BARNEY8
{

}

BARNEY9
{

}

BARNEY10
{

}

BARNEY11
{

}

BARNEY12
{

}

BARNEY13
{

}

BARNEY14
{

}

BARNEY15
{

}

BARNEY16
{

}

BARNEY17
{

}

BARNEY18
{

}

BARNEY19
{

}

BARNEY20
{

}

BARNEY21
{

}

BARNEY22
{

}

BARNEY23
{

}

BARNEY24
{

}

BARNEY25
{

}

BARNEY26
{

}

BARNEY27
{

}

BARNEY28
{

}

BARNEY29
{

}

BARNEY30
{

}

BARNEY31
{

}

BARNEY32
{

}

BARNEY33
{

}

BARNEY34
{

}

BARNEY35
{

}

BARNEY37
{

}

BARNEY38
{

}


// Civilian Suspect titles (redundant with voice acting)
////////////////////////////////////////////////////////////////

$color 150 150 0
$color2 200 200 0

CIVILSUSPECT0
{

}

CIVILSUSPECT1
{

}

CIVILSUSPECT2
{

}

CIVILSUSPECT3
{

}

CIVILSUSPECT4
{

}

CIVILSUSPECT5
{

}

CIVILSUSPECT6
{

}

CIVILSUSPECT7
{

}


// MikeForce titles (redundant with voice acting)
////////////////////////////////////////////////////////////////

$color 0 0 200
$color2 0 0 250

MIKEFORCE1
{

}

MIKEFORCE2
{

}

MIKEFORCE3
{

}

MIKEFORCE4
{

}

MIKEFORCE5
{

}

MIKEFORCE6
{

}

MIKEFORCE7
{

}

MIKEFORCE8
{

}

MIKEFORCE9
{

}

MIKEFORCE10
{

}

MIKEFORCE11
{

}

MIKEFORCE12
{

}

MIKEFORCE13
{

}


// Officer1 titles (redundant with voice acting)
////////////////////////////////////////////////////////////////

$color 0 0 200
$color2 0 0 250

OFFICER10
{

}

OFFICER11
{

}

OFFICER12
{

}

OFFICER13
{

}

OFFICER14
{

}

OFFICER15
{

}

OFFICER16
{

}

OFFICER17
{

}

OFFICER18
{

}

OFFICER19
{

}

OFFICER110
{

}

// Officer2 titles (redundant with voice acting)
////////////////////////////////////////////////////////////////

$color 200 0 100
$color2 250 0 150

OFFICER20
{

}

OFFICER21
{

}

OFFICER22
{

}

OFFICER23
{

}

OFFICER24
{

}

OFFICER25
{

}


// Sargeant Kilmore titles (redundant with voice acting)
// actually the guy should be a lieutenant-captain or something
// I just have absolutely no clue about army stuff
////////////////////////////////////////////////////////////////

$color 200 0 0
$color2 250 0 0

SARGE0
{

}

SARGE1
{

}

SARGE2
{

}

SARGE3
{

}

SARGE4
{

}

SARGE5
{

}

SARGE6
{

}

SARGE7
{

}

SARGE8
{

}

SARGE9
{

}

SARGE10
{

}

SARGE11
{

}

SARGE12
{

}


// Bob titles
////////////////////////////////////////////////////////////////

$color 0 200 200
$color2 0 250 250

BOB0
{

}

BOB1
{

}

BOB2
{

}

BOB3
{

}

BOB4
{

}


// Kurtz titles
////////////////////////////////////////////////////////////////

$color 200 200 200
$color2 250 250 250

KURTZ0
{

}

KURTZ1
{

}

KURTZ2
{

}

KURTZ3
{

}

KURTZ4
{

}

KURTZ5
{

}

KURTZ6
{

}

KURTZ7
{

}


// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

$position -1 0.3
HZBUTTON1
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}

$position -1 0.65
HZBUTTON2
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}

HZMOVE
{
MOVE FORWARD BY PRESSING FORWARD KEY
MOVE BACKWARD BY PRESSING BACKWARD KEY
MOVE LEFT BY PRESSING MOVELEFT
MOVE RIGHT BY PRESSING MOVERIGHT
}

HZJUMP
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
}

HZDUCK
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS DUCK KEY TO DUCK
PRESS FORWARD + DUCK KEYS TOGETHER 
TO MOVE IN STEALTH MODE
}

HZCOMBO
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
PRESS DUCK KEY TO DUCK
PRESS JUMP KEY TO JUMP
}

HZDUCKJUMP
{
PRESS FORWARD + JUMP TOGETHER,
THEN THE DUCK KEY
}

HZLADDER
{
PRESS FORWARD KEY TO MOVE UP LADDERS
PRESS BACKWARD KEY TO MOVE DOWN LADDERS
}

HZLJUMP
{
WHILE MOVING FORWARD,
HOLD DOWN DUCK KEY--
THEN PRESS JUMP
}

$position -1 0.3
HZLMOD
{
BE SURE YOU PICKED UP THE LONG-JUMP MODULE
AT THE BEGINNING OF THE OBSTACLE
}

$position -1 0.65
HZMEDKIT
{
USE MED-KITS BY HOLDING DOWN THE USE KEY
HOLD DOWN USE KEY UNTIL HEALTH IS
AT 100 OR KIT IS DEPLETED
}

HZMOMENT
{
ACTIVATE WHEELS AND DIALS 
BY HOLDING DOWN THE USE KEY
HOLD USE KEY UNTIL BRIDGE IS IN POSITION
}

HZPUSH
{
PRESS FORWARD KEY TO MOVE AGAINST BOX
KEEP PRESSING FORWARD TO PUSH BOX
}

HZPULL
{
PRESS USE + BACKWARD KEYS TOGETHER
TO PULL BOX BACKWARD
}

HZCROWBAR
{
MOVE UP TO CROWBAR
PRESS ATTACK1 KEY TO BREAK OBJECTS
}
 
HZLITEON
{
PRESS FLASHLIGHT KEY 
TO TURN FLASHLIGHT ON
}

HZLITEOFF
{
PRESS FLASHLIGHT KEY AGAIN 
TO TURN FLASHLIGHT OFF
}

HZWEAPON
{
MOVE UP TO WEAPON TO PICK IT UP
}

HZFIREWEAP
{
PRESS ATTACK1 KEY FOR PRIMARY ATTACK
PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
PRESS RELOAD KEY TO RELOAD AT WILL
}

HZARMOR
{
PRESS AND HOLD YOUR USE KEY
HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
OR CHARGER IS DEPLETED
}

HZSWIM
{
PRESS YOUR FORWARD KEY
AIM WITH THE MOUSE AS YOU SWIM
FIND AIR IF YOU BEGIN TO LOSE HEALTH
WAIT IN THE AIR UNTIL HEALTH 
RETURNS TO FORMER LEVEL
}

HZDAMAGE
{
CERTAIN TYPES OF DAMAGE WILL REGISTER 
ON YOUR HEADS-UP DISPLAY.
DIRECTION OF DAMAGE IS INDICATED BY RED 
FLASHES IN THE CENTER OF YOUR SCREEN
}

HZHAZARD
{
RADIATION HAZARDS 
ACTIVATE A GEIGER COUNTER
}

HZSCIENTIST
{
APPROACH SCIENTIST
PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
}

HZBARNEY
{
APPROACH SECURITY GUARD
PRESS YOUR USE KEY TO GET HIS HELP
WALK TOWARD DOOR AND GUARD
WILL ACTIVATE BUTTONS
}

HZTRAIN
{
PRESS USE KEY TO ENGAGE TRAIN
PRESS FORWARD KEY TO ACCELERATE
PRESS BACKWARD KEY TO DECELERATE
PRESS USE KEY AGAIN TO DISENGAGE
}

HZDONE
{
CONGRATULATIONS!
YOU HAVE COMPLETED 
THE BLACK MESA HAZARD COURSE.
COME BACK ANY TIME.
}

