Operation 'Alamo' Mission Briefing

This transcript contains sensitive material and is highly classified

Time: 0550 hrs.
Date: 6/Dec/1968
Audience: Cpt. Bob Freeman, Special Forces
Briefing Officer: Undisclosed


At ease. We don't have much time so let's get started. Background. A small courier convoy of trucks and armoured vehicles set off from Mai Loc yesterday morning at 0800 hrs, heading for Long Binh. One of the trucks, codename Tango Three, was carrying four safes (9) containing information of 'an extremely delicate nature' about our operations in that area, which was supposed to be sent on by air back to the United States.

On its route the convoy passed through the town of Dong Hoi, which was thought to be safe. However, it seems that there have been some problems in that area, and the quality of our intelligence was not what it should have been. We now know that the entire town is currently occupied by a Viet-Cong and N.V.A. force of unknown size and origin. When they entered the town at 2300 hrs the convoy came under heavy attack from all sides. Tango Three was seperated from its escort and forced to stop near the outskirts of the town (1).

The crew took refuge in a large apartment building, which we've nicknamed 'the Alamo', because they quickly found they were surrounded by enemies and had no way out. They barricaded the doors and windows, and mounted a defense while they radioed for help. Unfortunately all the friendly units in the area were unable to assist. We are the nearest base with any combat-ready units to spare, and as you know we only have one Huey crew and four men including yourself at this time.

Worse still, at 0530 hrs, twenty minutes ago, we lost radio contact with the besieged men, and have been unable to re-establish. The last thing we heard before the radio went dead was a growling sound described by the operator as 'like a dog, or some kind of large animal'.

From what they told us before then, we know that they were only able to take one of the safes inside with them. The enemy may already have captured the others. However, the safes can only be opened with one key and the crew informed us that they had this with them inside the Alamo, which buys us a little time.

Your mission is to penetrate the enemy lines around the Alamo, recover the four safes, and lend assistance to the men trapped inside, if any remain alive. At 0500 hours we sent a spyplane over the area, allowing us to take some photographs and draw a rough map, which should help you to plan your attack. We have suggested an ideal path for you to take, but once you get there you may find that the situation on the ground offers alternate routes.

We have found a good L.Z. (2) in a small valley close to the town. From there you will have to carry out an assault on fortified V.C./N.V.A. positions (3). Our reconnaisance shows that they have dug a small tunnel network around this area (4). If you break past this position you will enter the town. The former shop buildings guarding this street now contain an N.V.A. nest, and the walls are lined with snipers so be careful.

The Alamo itself is barricaded shut, and if we can't communicate with the men again they will not know to let you in. In this eventuality, we have found two possible ways to get inside. The first is by climbing up the ruins of another old apartment building across the street (6). One of the walls has collapsed outwards, forming a bridge to an upper floor of the Alamo. The second, if you don't mind the smell, is through the sewer (7). You will have to get hold of the key before you can open the safes.



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You will be given air support, and we will airlift in more troops as and when they become available. You will be supplied with standard combat equipment: an M16 and plenty of ammo, plus a machete and some grenades. You may need more firepower than this, so you can choose one of three 'heavy' weapons: the M79 grenade launcher (good for clearing snipers out of foxholes), the M21 sniper rifle (if you want to take a stealthy approach), or the M60 GPMG (if you just want to be able to kill a lot of people in a really short amount of time). Your men will be armed one with an M16, one with a shotgun, and one with a pistol. There may not be many of them but these boys are the best: the two grunts have the highest kill-ratios in the whole division and Bob the medic is so highly skilled that he can heal any injury instantly simply by injecting you with morphine!

Thankyou gentlemen, that will be all.


Transcript ends.

How to play: On your Start menu, go to Run and type: C:\SIERRA\Half-Life\hl.exe -game Evil +map alamo0 +skill 2

(skill can be from 1-3, substitute the name of your Half-Life directory if it is different from C:\SIERRA\Half-Life\)