================================================================
 PLAY INFORMATION
================================================================

Title			: Absolute Zero
Filename		: abszero.bsp
Game			: Half-Life
Type/Mod		: Team Fortress Classic
Objective		: King of the Hill Variant
Author			: Robert 'aXon' Stephens
Email Address		: axon@planetfortress.com
Homepage		: http://www.pixelmaps.com/

================================================================
 INSTALLATION
================================================================

If you have paths enabled, simply unzip everything relative to 
your Half-Life directory (the one that contains the Half-Life 
executable, "hl.exe").


If your zipping software doesn't support paths, follow these 
instructions to extract the files:

Unzip the following files into "Half-Life\tfc\maps":

abszero.bsp
abszero.txt

If you are running Linux, unzip these files into 
"Half-Life\tfc\sound\items":

damage.wav
health1.wav
itembk2.wav
r_item1.wav
r_item2.wav

Important Note: apparently the Linux distribution of HLDS is 
missing some sounds that are included in the Windows DS 
software. Those sounds have been included, as they are used in 
this map. You only need to unzip them if you are a server admin 
running Linux. Not unzipping these files results in a 
crash-happy map.

================================================================
 DESCRIPTION
================================================================

Objective: make your way to the enemy canyon where your flag is 
being held. Grab it, and take it to the capture point on the 
center bridge. Then guard the enemy flag, which is in your 
canyon, so the enemy team can't capture. Points are awarded for 
holding the capture point (2 points every 30 seconds).

Notes: Flag carriers drop the flag when they die. Dropped flags 
stay on the ground for 60 seconds, then return to their starting 
point. The player that captures the CP gains 5 personal frags, 
and quad damage for 30 seconds.

================================================================
 CONSTRUCTION
================================================================

Base		: None
Editor(s) Used	: Worldcraft 3.3
Build Time	: Approx. 5 Days
Compile Machine	: Home Built Athlon 900 w/512 megs
Compile Time	: 6 min 35 sec

================================================================
 ADDITIONAL INFORMATION
================================================================

Recomended # of Players: 6-16 (12 is ideal)
Class Restrictions: No HWGuys for any team

Known bug: when a team is holding the capture point, the line 
on flaginfo for their flag will say "Your flag is being carried 
by" or "The enemy flag is being carried by", even though the 
fiag is actually at the capture point. This is a bug in TFC's 
code, and there is no known workaround.

================================================================
 THANKS / CREDITS
================================================================

Thanks to my Beta testers:
JuddHunter
Dietz
Professional Victim
Tiki God
Anyone who showed up to the Pixel Playtests


The snow textures were created by Cid. His site can be found at:
http://www.cosmograph.de/

These textures were converted to WAD format by Deraj.


The included sound files are Copyright Valve Software. They are 
redistributed here because of their omission from the Linux 
distribution of HLDS.

================================================================
 COPYRIGHT / PERMISSIONS
================================================================

This file, the level itself, and all included materials may not 
be distributed for profit without my explicit written consent. 
This includes, but is not limited to, distribution by magazine 
"cover mount" CDs. This file may be distributed freely online, 
for no charge, only if the archive remains intact, and none of 
the files, including this document, are modified in any way.

If you have a question, comment, or problem with this map, 
please contact me (axon@planetfortress.com).

Absolute Zero and all accompanying materials, except for the 
included sound files and snow textures, are 
Copyright  2001 Robert Stephens.

The included sound files are Copyright  Valve, LLC.