Alliance - 4Team Capture the Flag
map by (rogue)Doughnut-4|4-
c.2005
sky texturing by the Mighty Pete
ROGUE MAPPING GUILD



Installation guide:
Install the zip into @yahoo.com\team fortress classic
folder and everything should fall into place!

For reference purposes or self installation:

.com\team fortress classic\tfc\maps      alliance.bsp
                               	          alliance README.txt
                             		    alliance.txt
					     alliance.rmf

.com\team fortress classic\tfc\gfx\env		trueblue256_ft
						 etc.






Special thx to: (deep breathe)
My Hero |RE|THE_BOMB(NiX)
Clans that gave me a chance: UAF, NiX, SKS, IOD, eXeL, tmp, 4|4
Experienced Mappers who answered my tedious questions: Mulchman, TyrantII and everyone @ #iNvasionWorks
Also thanks to: Silkk, Dogfighter, LadyM (and BabyM), Roxx, Gh0st, Ultima, AssMongrel, DK, FadetoBlah,
Poly, Pant, Vio, jigga, SC, skewy, Zues, SatansWill, iabd, gator, BlaZe, Clue, Sinister, AW, evil and baby evil,
Bang, Primus, Player, Steel Python, Slayer, DM, Recoil, LightBandit, SV, Army, Incursion, Llamo, CoDe, Juda,
X-Rated, Ruiner, Phaelinx, We$iDe, NyTeMaRe, Smasher, FRA, Thrik, Thunder, and everyone else i'm forgetting!

Contacts: My AIM name is the most consistant way to get in touch with me: "StarFoxMcCloud"

webbie: http://www.geocities.com/cvbrennan/Doughnut.html

Other Map titles:
2plaza_r Adobefort arena_dm3 Babel Bonsai Castello ChooChoo_l DoughsEngyJump_r Gael Kingdom_r2 Peak Rescue
Rook Super_Soccer_Concer Volleyball waterwheel_l waterwheel5v5_l





History:
I haven't even played TFC in months but this map idea had been tickling me for years and I finally got around to it.
The original idea was to have your base, an enemy base, an allied base, and a neutral base. While efforts were to
attack your enemy base, I wanted to give a small reward if anyone decided to help their allie. But of course
I had to take into consideration that morons would just go out there and kill everything they saw... which is fine...
if you're a moron. I considered making it impossible for Blue and Green allies to harm eachother but then I realized
this would cause an over-whelming alliance and slaughter if Red and Yellow weren't ready for an enemy with teamwork.
Also by leaving the "open fire" rule into effect with the four teams, you could even just play with three teams if
the 3rd team cared nothing about caps and just wanted to kill everyone else. I had also considered making every flag capturable
so that you could even backstab your allie for a few miniscul points, but I decided to abandon this idea due to chaos theory.

The map theme is very basic. I've used similar architecture on many other maps. The sniper tower, the det in the flagroom, and the
skylight were all after thoughts as well as the catwalks in the mainroom. Every map is a progression though which changes as its built.
Very few maps are design to completion before the pen hits the paper.

