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Title                   : -=[Deffsquad Mapping Team]=- Auto's DeathMatch.
Date                    : 23 March 2002
Filename                : AutoDSQ_dm.bsp
Author                  : Auto_Kicker
Email Address           : AutoKicker@caramail.com
Home Page               : www.deffsquad.fr.st


Description             : a simple deathmatch map..

Additional Credits to   : 1. Every people that helped me testing my maps(VCM and SEAL clans)
                          2. Duncan_Idaho for making me discover the mapping
                          3. my school of Architecture
                          4. my old clan =T4S= for making me discover the joy of teamplay
                          5. my parents =p

NO THANKS!! to          : 1. Wolfspirit for hacking my computer ! (asshole !)
                          2. the COI clan for their lack of respect during matchs
                          
                          
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* Play Information *

Single Player           : No
Deathmatch              : No
Team Fortress           : YES
Difficulty Settings     : No

* Construction *

Base                    : pheraps a bit of mulch_dm for so long hours spent on it ;)
Editor(s) used          : Worldcraft 3.0
Known Bugs              : None.

Build Time              : 3 hours

Compile machine         : Celeron2 533MHz, 128 Mo of RAM
HLCSG Time              : 61.79 seconds [1m 1s]
HLBSP Time              : 34.60 seconds
HLVIS Time (normal)     : 728.25 seconds [12m 8s]
HLRAD Time (normal)     : 1102.74 seconds [18m 22s]
Total compile time      : 1927,38 seconds [32m 7s]

* Permissions *

- NO selling this for money!

- for any diffusion of the map (on a website,cd...), please send me an e-mail at:     AutoKicker@caramail.com

- If you want to put this map on a server on the net please send me a mail (i will put the     ip on my site)

- YOU MAY NOT MODIFY THIS LEVEL OR USE IT AS A BASE FOR ANOTHER LEVEL WITHOUT MY PERMISSION

- Please E-mail me if you see a bug on this map or just to tell me what you think about this map. Feedback can be very useful for my future maps...
