[WTF?] Defrag [DW] |404| - bases2k1.bsp

**** This map designed for the TeamFortress Classic Half-Life mod ****
07/09/2001 
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Title                   : Bases2k1 
Filename                : bases2k1.bsp
Author                  : Mark Simpson (Defrag) - A reworking of the classic "bases_r2" with permission
Email Address           : general_george_oj@yahoo.com
Description             : TeamFortress Classic CTF map

Number of Teams		: 2
Recommended # of Players: 14-18

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New Textures		: none
New Sounds		: none
Editor used		: Worldcraft 3.3
Build time		: 2-3 days construction (wewt) then another month when I did nothing cause I'm lazy :/
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INSTALL INFORMATION:

Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .tga files to your sieraa/half-life/tfc/gfx/env/ directory

If you have Oppose2k1 by deride then you already have the sky installed and don't need to install it again.

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PLAY INFORMATION:

Storm the enemy flag room and steal their flag, capture it on the battlements of your base.
15 points per capture, 10 personal frags per capture.

Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags.

Keep an eye on the secret wall area :)

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Changes since last beta:

Changed battlements to make it a lot easier to conc to (added lip to windows and a slope in the centre)
Scoring bug fixed - didn't find the cause, just remade all the entities.  Weird.
Tweaked lighting - brigher all round and dimmer outside for an atmospheric look.
Fixed some rogue texturing.
Put an invisible func_wall under the airlift to stop flags falling in there.
Clipped the sides of some ladders to make them easier to climb.
Narrowed the Front Door to Ramp Room ramp because it was too wide, and encouraged HWs over sols.
Changed flag messages.
Changed respawn door speed and the lip settings
Fixed Texturing on 2 of the respawn doors
Found and deleted overlapping brush in the water tunnel - couldn't see it before anyway
Added wind noise outside.
Some more stuff I've forgotten about already.

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Notes:

Outside R_speeds could be better but are pretty much within acceptable limits.
Generally r_speeds are <500 in all places, and <400 in action zones.

The nail gren bug still works but i've managed to limit the effectiveness of it, unless the grenade is 
pretty precise the sentry / FR D won't come to too much damage.

This is not a rip of any kind. I totally remade the map and I have the permission of the bases_r2 author.

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THANKS TO:

The authors of the maps:
QWTF bases
TFC Bases_r
TFC Bases_r2

[WTF?]MoOg for the great sky! (I couldn't find a more moody atmospheric night sky anywhere ;)

[WTF?] [DW] |404| [CSI] [MUF] for playtesting with me, thanks guys :D
Other credits to:

Georgie : ran it on the MUF server and didn't kick me in the nuts for a few hours of boring testing.
Octane : ran it on the CSI server with some CSI guys, thanks!

Testers:

Union
Wonka 
Okpod
Epoch
Nada
Fisich
Chance
Nest
Scopes
Fryguy
Lou
MoOg

All of the catacombs posters who commented, all of the UKTFCL peeps who commented and all the WP peeps too.
Too many people to mention :)

THANKS PPL!

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>>>COPYRIGHT INFORMATION<<<
blah blah blah don't rip off this update, of an update of a conversion of a QWTF map. ;)
If you want to put this on a CD coverdisk (like a bonus CD for a mag with extra maps) feel free but please notify me :).
You may not distribute this zip unless the contents are exactly as you found them.
You may not include this map for distrubution if the scheme is for financial gain.  If I find this map on a "map CD" like some german company are doing atm (selling a CD of maps for £10 or so and making a profit where it's not theirs to sell) then you will be hearing from me.
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