[WTF?] Defrag [DW] |404| - bases2k1_b2.bsp

**** This map designed for the TeamFortress Classic Half-Life mod ****
30/08/2001 
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Title                   : Bases2k1 beta2 CTF
Filename                : bases2k1_b2.bsp
Author                  : Mark Simpson (Defrag) - A reworking of the classic "bases_r2" with permission
Email Address           : general_george_oj@yahoo.com
Description             : TeamFortress Classic CTF map

Number of Teams		: 2
Recommended # of Players: 14-18

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New Textures		: none
New Sounds		: none
Editor used		: Worldcraft 3.3
Build time		: 2-3 days (wewt) then another month when I did nothing cause I'm lazy :/
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INSTALL INFORMATION:

Unzip to the sierra/half-life/tfc/maps directory

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PLAY INFORMATION:

Storm the enemy flag room and steal their flag, capture it on the battlements of your base.
15 points per capture, 10 personal frags per capture.

Alternative goal: Detpack the computer in the FR for 5 team points.

Keep an eye on the secret wall area :)

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Changes since last beta:

Water barrier changed so that you can't get "bounced" into the wrong tunnel.
High cap point moved to the battlements amid complaints of people having trouble to conc there.
Raised area added in FR for sentry guns.
Lighting dulled in FR, lighting raised in the RR.
New Computer det sequence with explosions and base rocking tremors.
Pack in the secret area is now 1 team only, and has 130 metal in it.  It now returns every 6 seconds and has 25% h/a.
Roof clipped off, walls lowered outside to make battlement concing easier.
Air lift power slightly increased.
Some retexturing in the RR and FR areas.
Changed the ceiling detail in the secret area.
Changed a few team logos to other textures.
Changed strip light textures to less stretched.

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Notes:

First of all, this is by no means finished, I need feedback on the balance and style of the map.
Outside R_speeds could be better but are pretty much within acceptable limits.
Generally r_speeds are <500 in all places, and <400 in action zones.

The nail gren bug still works but i've managed to limit the effectiveness of it, unless the grenade is 
pretty precise the sentry / FR D won't come to too much damage.

This is not a rip of any kind. I totally remade the map and I have the permission of the bases_r2 author.

The first beta had like 650+ DLs which to me was amazing for a beta, lets hope I can get right :)

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THANKS TO:

The authors of the maps:
QWTF bases
TFC Bases_r
TFC Bases_r2

[DW]+|404|+[CSI] for playtesting with me, thanks guys :D

Octane
Union
Wonka o_O
Okpod
Epoch
Nada
Fisich
Chance
Nest
Scopes
Fryguy

All of the catacombs posters who commented, all of the UKTFCL peeps who commented and all the WP peeps too.
More to come in release readme.

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>>>COPYRIGHT INFORMATION<<<
blah blah blah don't rip off this update, of an update of a conversion of a QWTF map.
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