BRAINBREAD --- TRAPPED IN THE CEMETARY BETA 3
by Jobabob 2005
http://www.jobsmaps.com

THIS MAP IS IN BETA TESTING
Please send comments and feedback to jobabob@gmail.com

BRIEFING -
You thought holding up in the church was a good idea till the cemetary came alive..

MISSIONS -
Mission 1: Defend the marine and the front of the church for 2 minutes
Mission 2: Kill the required number of zombies and defend the new entry point
Mission 3: Defend whats left of the church for another 2 minutes
Mission 4: Shoot out the lights at the front of the church from the tower
Mission 5: Kill fred
Mission 6: Get out before the church is completely overrun by breaking through the
           floor with whatever means necessary

NOTES -
This map is quite easy for one person and almost impossible
(within the time limit) for a full server

The recommended playersize is about 6 but with future modifications should
hopefully cope for all server sizes

Fred sometimes dissapears, if this continues without a known fix, he will be replaced
with a case mission (which would drastically decrease the time to completion)

**IF THE MUSIC IS REALLY ANNOYING TO YOU**
I have included a 'fightmute.wav' in the zip, replace 'fightmusic.wav' with it and the
music wont play. Otherwise, during the game you should be able to type 'stopsound'
in the console to stop all looping sounds within your vicinity.

CHANGES FROM BETA 2-
Included a .res in the zipfile
1) Dig to china (gotta love that name) has become dig into a sewer, which ends up outside
   the front of the church where you can escape through a hedge
2) Removed a wait mission, decreased initial 'hold' to 60 seconds
  (total wait time 3 minutes now)
3) More weapons added and made more obvious
4) Can now get on the tower ledge, but to ensure gameplay flows correctly, players cannot
   jump to the floor until AFTER the lights have been shot out and the front breakin has
   happened
5) Tension 'fight' music fades in when fred appears
6) A few ambient sounds like wind, though they are barely audible with the gunfire
7) Made the 'shoot the lights' mission more obvious as people were confused

RESOURCES -
All textures (compiled into the bsp), models, sounds mine except for:
Watertower model (modified by Fishy) by TheDoenerKing - info@thedoenerking.de
Tree models by Fishy - http://www.invalid-brush.co.uk
Fightmusic.wav by Painkiller Battle out of Hell - Dreamcatcher games
Sky from wadfather ('dramatic clouds') taken a long time ago, forgot the author sorry!

No resources (that I made) may be used without my permission
Which you should be able to get if you ask jobabob1000@btinternet.com!