Beach War - Sniper War / Base Invasion
By gareth@senoj.co.uk

OBJECTIVES

Blue: Stop the advancing red team going under the
blue base and reaching the sniper tower, and winning
the round. The blue team can only play as snipers,
demomen or hwguys. The main blue base has three
floors to it. On the first floor is a cutaway in the wall
with a cave access route to the sniper tower (where
the red team have to get to). If you walk across the
metal grates you will reach the sniper tower and will
be able to *hopefully* stop the red team reaching the
exit if they successfully manage to go under the base.

Red: Playing as either scout, sniper, soldier or medic
you must reach the exit tower without getting killed by
either a blue team member, the blue team's
automatic perimeter turrets, or one of the various mines
scattered across the level. Once you reach the
blue base go underneath it and you will reach another
beach. Run across that beach without getting killed,
and when you reach the tower go through the Secure
Access door. You will score 10 points for your team
after teleporting back at your base. There is one
healthkit behind the first sandbag and other ammo/armor
in the first cave near the river, and on the second beach,
as well as health. On the first beach as there is only one
healthkit you should always make sure that a medic can
get to you! Expect extreme attacks from the blue team!

SCORING

Blue: No team score - you score one frag for every
successful kill-shot at a red team member.

Red: 10 points per invasion, and standard frag scoring.

Being shot by an enemy turret counts as a suicide... so be careful!

http://www.mapfinger.com/members/Napalm/
http://www.senoj.co.uk