  _____         __  __                  __    
 / ___/__  ___ / /_/ /__ __ _  ___ ____/ /____
/ /__/ _ `(_-</ __/ / -_)  ' \/ -_) __/ __/_ /
\___/\_,_/___/\__/_/\__/_/_/_/\__/_/  \__//__/
================================================================
 T A B L E  O F  C O N T E N T S
================================================================

1. MAP INFORMATION
2. AUTHOR INFORMATION
3. MAP DESCRIPTION
4. INSTALL INFORMATION
5. CONSTRUCTION INFORMATION
6. ADDITIONAL INFORMATION
7. COPYRIGHT / PERMISSIONS

================================================================
 1.  MAP INFORMATION
================================================================

Title			: Castlemertz
Filename		: castlemertz.bsp
Game			: Half-Life
Type/Mod		: Team Fortress Classic
# Players		: 2-4 per team is ideal, but whatever :)
Added Graphics          : new textures by me and others, sky...
   Various Textures     : vangede texture set by JCH 
   ---->		  http://vibrants.dk/jchq/
   Sky-Environment	: Dashnight env map by Dash
   ---->		  http://www.planetquake.com/dash/
Added Sounds		: (2)
   guilty.wav		: http://www.allouttoons.com/familyguy
   llama.wav		: http://www.winamp.com
Prefabs			: 4 valve prefabs (desk, couch, chairs)+
   Catapult 		: by Gumby
   ---->		  http://www.brand15.freeserve.co.uk
   Torch		: by Nick "Crinity" Coombe    
   ---->		  http://www.planethalflife.com/crinity
Base			: New level from scratch
Tools used		: Valve Hammer Editor
   .....		  Batch Compiler
   .....		  Zoners Halflife tools
   .....		  Paint Shop Pro
   .....		  Wally
   .....		  SprView
Bugs/Problems/Issues   	:  
   .....		  high w_poly counts:
   ---->		  (goes over 800 at least 4 spots)
   .....		  some brush alignment problems
   .....		  respawns are cramped/small
   .....		  unfound leaks = box around map :(
			  

================================================================
 2.  AUTHOR INFORMATION
================================================================

Author			: Josh Latimore (Black Hand)
Other Levels by Author	: None - my first map :)
Website			: http://www.rit.edu/~jsl6906/maps
Email Address		: BHTG@thegreats.org
AIM name                : Hsoj25
ICQ no.                 : 103610867
Additional Credits To	: Mathar for server use and much input
   .....		  Pyrolover for server use
   .....		  Milos for server use and input
   .....		  Houk for many many great ideas
   .....		  Iamgoodyy for all the suggestions+help
   .....   		  Homer for a nice little sig
   .....    		  -->http://www.homersigs.tripod.com
   .....		  A Boojum Snark for some nice feedback
   .....		  Doberman for server use and feedback
   .....		  Mertz for theme inspiration + quotes
   .....  		  Godly,Achar,Shadow,Kilgore,Gohan,...
   .....		  .. more I forgot..
   *****  MOST IMPORTANT: YOU! for playing this map, Thanks!


================================================================
 3.  MAP DESCRIPTION
================================================================

**** NOTE FROM THE AUTHOR **************************************
This is my first foray into mapping, no doubt it includes 
some newbie mistakes, but I must say that I have learned a
lot from the process of creating this map, and no doubt would 
have done things much differently if I had known everything I
know now when I started the map.  Nonetheless I think that it 
can be a very fun and engaging map, and hopefully you will think
so too.  I encourage you to send me feedback or to get in touch 
with me somehow to give me your ideas / complaints / suggestions
/ whatever.  Once again THANK YOU for playing my map hopefully
it provides an enjoyable experience for ya :)
****************************************************************

See bh_castlemertz.txt (map briefing) for scoring/play info

**there are 2 secret rooms with some pretty useless stuff in 
them, to see where they are located, go spectator and look at
the overview image, their are buttons to open the doors, I leave
them for you to find (both are in the yard area between bases)
Also for your information, since this is such a small map, 
only scouts and medics are given secondary grenades, as to keep
it from becoming a total spam-fest.  Also, to curb any ideas 
people get about going offensive HW, I have a little 'surprise' 
for them at midfield.

================================================================
 4.  INSTALL INFORMATION
================================================================

**  The zip file was organized in such a way that you should  **
**     be able to unzip the file into your TFC folder and     **
**        should be moved to their correct positions          **

if you are having trouble with this - here are the exact locations
where all the files should be placed

In Your halflife/tfc/gfx/env directory place these files:
   gfx/env/dashnight256_up.bmp
   gfx/env/dashnight256_up.tga
   gfx/env/dashnight256_rt.bmp
   gfx/env/dashnight256_rt.tga
   gfx/env/dashnight256_lf.bmp
   gfx/env/dashnight256_lf.tga
   gfx/env/dashnight256_ft.bmp
   gfx/env/dashnight256_ft.tga
   gfx/env/dashnight256_dn.bmp
   gfx/env/dashnight256_dn.tga
   gfx/env/dashnight256_bk.bmp
   gfx/env/dashnight256_bk.tga
In your halflife/tfc/maps directory place these files:
   bh_castlemertz_b3.bsp
   bh_castlemertz_b3.res
   bh_castlemertz_b3.txt
   bh_castlemertz_b3-readme.txt
In your halflife/tfc/overviews directory place these files:
   bh_castlemertz_b3.bmp
   bh_castlemertz_b3.txt
In your halflife/tfc/sound/bh_castlemertz directory place 
these files (the bh_castlemertz folder may have to be made):
   bh_guilty.wav
   llama.wav


================================================================
 5.  CONSTRUCTION INFORMATION
================================================================

Editor(s) Used		: Valve Hammer Editor 3.4
Build Time		: ~5 months
Compile Machine		: Intel celeron @ 700 MHz, 128Mb RAM
Compile Time		: ~1 hr 12 minutes
   csg			  00hrs 00min 56sec
   bsp			  00hrs 00min 46sec
   vis			  00hrs 14min 59sec
   rad			  15hrs 02min 34sec
Completed		: October 1, 2002

================================================================
 6.  ADDITIONAL INFORMATION
================================================================

Please send any additional questions/comments to 
BHTG@thegreats.org, or contact me on AOL instant messenger 
screen name: Hsoj25 , You can also usually find me on IRC 
gamesnet - #platinum, #thegreats, #theuntouchables
If server admins decide to put this map in their rotation, they
can email me with their server IP, and I will post it on my 
site along with the map download :)

================================================================
 7.  COPYRIGHT / PERMISSIONS
================================================================

Only rule is this - do not make money off this map without 
getting in touch with me first for permission, and don't 
decompile it and say it is your own :)
If you are interested - email me for the original .rmf or .map
files
________________________________________________________________
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