Welcome to CG1 Skeeball
By [CG1]Adam

Last Updated: 27th August, 2004.
Final


.: Description :.

Ever played skeeball? Civilian targets, must fly through the air, with
their given boost and land in a hole to gain points, while snipers
attempt to shoot them down to get their points. Targets get more points
by landing in holes further away, a label is shown for each hole how
many points you'll get. Try and get to the very end where there are 5
points avaliable.

Snipers better beware, if a target misses a hole, they could run up
and press a red button with stripes around it to send a whole floor
of snipers into a water tank where the blue team spawn. You get points
for pressing these buttons. Keep watch of the targets!

Many lamer protections have been included in this map. Be warned!


.: Scoring :.

Blue Team:
Variable personal and team point depending on the hole you land in.
1 point for activating the bottom floor trap.
2 points for activating the middle floor trap.
3 points for activating the top floor trap.

Red Team:
1 personal and team point for each target you hit.
1 team point for a target death not caused by any red player.

Yellow Team:
No scoring.


.: Team Limits :.

Blue Team: 6 players maximum, civilian only.
Red Team: Unlimited players, sniper only.
Yellow Team: Unlimited players, civilian only.


.: Version Changes Log :.

Alpha
[12/08/2004] Completed the shell work.
[12/08/2004] Corrected the launch force.
[12/08/2004] Decorated both spawn areas.
[12/08/2004] Changed target's health kits into one health machine.
[12/08/2004] Added sniper traps.
[12/08/2004] Sloped the skeeball area.
[13/08/2004] Added an observation team.
[13/08/2004] Added more detail to the vending machines.
[13/08/2004] Added sound to the target launch.
[15/08/2004] Fixed the sniper team points system.
[15/08/2004] Fixed the "Non-sprite set to glow!" console spam.
[23/08/2004] Totally fixed the red team scoring system.
[23/08/2004] Sorted out some problems in the observation area.
[23/08/2004] Added optional cure for invisible entity bug.
[23/08/2004] Added the fishbot to it's tank.
[24/08/2004] Touched up a few things in the observers area.

Beta
[24/08/2004] Decreased the trap time to decrease spawning in the trap.
[24/08/2004] Seperated the trap exits, to help prevent stacking.
[24/08/2004] Added hurt trigger in the trap to prevent long stacking.
[24/08/2004] Tweaked some of the sounds for better hearing.
[26/08/2004] Added explosion behind trap buttons to prevent camping.

Final
[26/08/2004] Fixed civilians being able to stand in sniper windows.
[27/08/2004] Final version out! Enjoy.

.: Credits :.

Map made by [CG1]Adam

Thanks to the following beta testers for their time helping me test
this brilliant map:

[CG1]Diagmato
DD
Spaz
PrimalShadow
DirtyHarryPotter
Syntax|Error
Henners
ROB|EvilAdmin
Starlight
[uzi]Peekaboo

Sorry if I havent listed you here and you did beta test it, give me
a poke and you will be in the next release.


.: Boring legal stuff :.

CG1 Skeeball  Copyright CombatGold1.co.uk Network. 1999-2004.
CG1 Skeeball  Copyright CombatGold1.co.uk Network. All Rights Reserved.