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* LEVEL INFORMATION *
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TITLE                   : F.C.F Champions Arena
REVISION                : 1
FILENAME                : champions.bsp
AUTHOR                  : Thor-Stryker (primary layout design)
COAUTHOR                : Timothy Taylor (finishing design, entity work)
DATE                    : 10.02.2000
GAME                    : HL | Team Fortress Classic

EMAIL ADDRESS           : Thor-Stryker   - ffthor@aol.com
                          Timothy Taylor - tarcher@tiac.net

ICQ                     : Thor-Stryker             - 67919811
                          Timothy Taylor(DuckHunt) - 85110531

HOMEPAGE URL            : Timothy Taylor(DuckHunt)
                          DuckHunt's MapNest
                          http://www.tiac.net/users/tarcher/projects
 
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* LEVEL DESCRIPTION *
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This map is a set of arenas set up for one on one or tagteam combat matches.
It has three areans, a main arena that looks like a wrestling ring, a crobar
arena above that, and a sniper arena.  It features a team of 'spectators' called
The Crowd who can only watch the action, and a Judge who can reward or penalize
the fighting teams based on how they play.
 
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SINGLE PLAYER           : N/A
CO-OPERATIVE            : N/A
DEATHMATCH              : N/A
TEAM FORTRESS CLASSIC   : 4 Teams
                        : 6 Red Respawns (Team Limit 6 Players Max)
                          6 Blue Respawns (Team Limit 6 Players Max)
                          4 Yellow respawns (The Crowd, No Player Limit)
                          2 Green respawns (The Judge.  2 Players Max)
SUGGESTED PLAYER LOAD   : 3 Minimum, 5+ Optimum.
 
NEW TEXTURES            : No
NEW SOUNDS              : No
CD TRACK #              : 0
 
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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : None
EDITOR(S) USED          : Worldcraft 3.3
OTHER UTILITIES USED    : none
 
KNOWN BUGS              : Only the hunted bug, which is when someone kills them-
                          selves (like say, a class change) the other team gets
                          a point.  Circumvent this by having a judge, who can
                          adjust the scores accordingly.
 
COMPILE MACHINE         : PIII 600, 64MB RAM
COMPILE TIME            : CSG  -   21.42
			  BSP  -   16.60
                          VIS  -  592.70
                          RAD  - 1385.28
                                 ------
                          Total  2016.00 Seconds (About 33 1/2 Minutes)
                          *This wasn't a dedicated compile.  I was browsing the
                           net at the time.
COMPILED USING          : Zoner's Half-Life Tools version 2.31

REVISIONS               : None yet.  We have serval ideas for future versions.
 
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* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Timothy Taylor
  frogwater_alpha
  bowlarama
  poolshark
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Extract the bsp and txt file with the mapname to your tfc/maps directory
 
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* REVISON HISTORY *
Revision 1
 - Added a second judge.
 - Added a second judging booth in the sniper arena, accesable via teleport.
 - Added ammunition strips for the sniper arena and crowbar arena.
 - Added lights for the crowds.
 - Added respawn turrets, just in case. :)
 - Adjusted buggy stairs.
 - Changed the lighting on the arena from yellowish to white.
 - Changed clip blocks to invisible func_wall brushes, to make sure the
   fighters can't kill the crowd or the judges.
 - Fixed team alliances.  Red and Blue can kill each other now.
 - Gave spawn points numbers; hopefully this will help fix telefragging.
 - Lowered the blue generators in the sniper arena to the ground.
 - Made the boxes in the sniper arena unbreakable.
 - Made the judging box a bit bigger.
 - Only snipers are allowed to open the door to the sniper arena.
 - Spaced out the yellow (Crowd) respawns.

Revision 0
 - First release, rather buggy.
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* CREDITS *
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Valve Software          : For making a great game
Disco|nferno            : For coming up with the concept of the F.C.F, which
                          required its own arena.
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission. I would, however, be honored if you did - 
if you would only email me first!
 
