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* LEVEL INFORMATION *
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TITLE                   : F.C.F Champions Arena
REVISION                : 2
FILENAME                : champions.bsp
AUTHOR                  : Thor-Stryker (primary layout design)
COAUTHOR                : Timothy Taylor (finishing design, entity work)
DATE                    : 09.28.2000
GAME                    : HL | Team Fortress Classic

EMAIL ADDRESS           : Thor-Stryker   - ffthor@aol.com
                          Timothy Taylor - tarcher@tiac.net

ICQ                     : Thor-Stryker             - 67919811
                          Timothy Taylor(DuckHunt) - 85110531

HOMEPAGE URL            : Timothy Taylor(DuckHunt)
                          DuckHunt's MapNest
                          http://www.tiac.net/users/tarcher/projects
 
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* LEVEL DESCRIPTION *
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This map is a set of arenas set up for one on one or tagteam combat matches.
It has three areans, a main arena that looks like a wrestling ring, a crobar
arena above that, and a sniper arena.  It features a team of 'spectators' called
The Crowd who can only watch the action, and a Judge who can reward or penalize
the fighting teams based on how they play.
 
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SINGLE PLAYER           : N/A
CO-OPERATIVE            : N/A
DEATHMATCH              : N/A
TEAM FORTRESS CLASSIC   : 4 Teams
                        : 6 Red Respawns (Team Limit 6 Players)
                          6 Blue Respawns (Team Limit 6 Players)
                          2 Yellow respawns (The Crowd, No Player Limit)
                          1 Green respawn (The Judge.  There can be only one.)
SUGGESTED PLAYER LOAD   : 3 Minimum, 5+ Optimum.
 
NEW TEXTURES            : No
NEW SOUNDS              : No
CD TRACK #              : 0
 
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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : None
EDITOR(S) USED          : Worldcraft 3.3
OTHER UTILITIES USED    : none
 
KNOWN BUGS              : Only the hunted bug, which is when someone kills them-
                          selves (like say, a class change) the other team gets
                          a point.  Circumvent this by having a judge, who can
                          adjust the scores accordingly.
 
COMPILE MACHINE         : PIII 600, 64MB RAM
COMPILE TIME            : CSG  -  11.92
			  BSP  -   8.73
                          VIS  - 201.14
                          RAD  - 681.02
                                 ------
                          Total  902.81 Seconds (About 15 Minutes)
COMPILED USING          : Zoner's Half-Life Tools version 2.31

REVISIONS               : None yet.  We have serval ideas for future versions.
 
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* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Timothy Taylor
  frogwater_alpha
  bowlarama
  poolshark
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Extract the bsp and txt file with the mapname to your tfc/maps directory
 
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* CREDITS *
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Valve Software          : For making a great game
Disco|nferno            : For coming up with the concept of the F.C.F, which
                          required its own arena.
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission. I would, however, be honored if you did - 
if you would only email me first!
 
