Table of contents - chimkey
Info
Credits
Play Information
Construction
Compile / Testing
Designer Notes
Installation
Copyright Permissions
Info
Title | Chimkey
Filename | chimkey.bsp
Author | Eat
e-mail | eat@body-count.org
Website | http://www.body-count.org
Description | Capture the Flag
Additional Info | You can find me in #bodycount and #tfc.mapping on the IRC server QuakeNET
Credits
Thanks to nearly all of =BC= who gave me ideas, helped me find bugs and told me to finish the damn thing
Play Information
Single Player | Negative
Deathmatch | Negative
Cooperative | Negative
Team Fortress Classic | Indeed
Difficulty Settings | Negative
New Sounds | Do I look like I know how to use wavs?
New Textures | Nope
Size | Medium
Recommend # of players | 16
Construction
Base | From scratch
Editor used | Worldcraft v3.3 | Zoners Compile Tools v2.2.4
Known Bugs | There is an invisible ledge which just won't go away on the battlements - if it causes sufficent problems i will try (even more) to remove it. If you think there are any other errors then they are probably as I intended it.
Build Time | Started Summer 2000, totally rebuilt Spring 2001 to remove erros and reduce r_speeds, released after my exams in summer 2001
Compile / Testing
Machine | Pentium 3 50 Mhz, 192 MB RAM, TNT2
Compile Times (WC compile .log included)
hlcsg | 251.12 seconds
hlbsp | 80.63 seconds
hlvis | 196.69 seconds
hlrad -extra | 2584.68 seconds
Designer's Notes
This map is quote obviously based on the simple design of 2fort. I wanted to make a map which retained the simplicity of 2fort while providing a new challenge to players and giving someone new for people to look at. I have tried to keep r_speeds to a minimum to help people with low end PCs - they only go over 500 in one place and average about 300. The rocks were a bast to make - I used 4 sided polygons which are kinda tricky. Anyway hope you enjoy it.
Installation
Unzip all files to your TFC/maps folder
Copyright and Permissions
I am all for this map to be distributed by whatever means so that as many people as possible can play it. If you want to decompile it you may but I would like to be asked before you copy parts. If you do want to copy parts I would almost certainly give you the .rmf if you talk to me :>