=============================================================================
Concmap_Vi4: Map by NyRoNiC^vi
=============================================================================

Yep, the 4th map of the vi series.

Once again I have a teleportation sequence at the end
which takes you to the building area, which looks WAY better this time.

I don't have any scientist voice or white fade thing, as that annoyed
many people when playing vi3.

All the jump ideas were by me this time :P


Below is the compile log for any curious mappers.
about 1 or 2 errors but they weren't anything major.

-------Concmap_Vi4 compile log-------

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlcsg -----
Command line: "D:\Program Files\ZHLT\hlcsg.exe"-wadinclude cru.wad -wadinclude vi.wad -wadinclude numbers.wad -chart -estimate "D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map"
Entering D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [      on ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cru.wad]
[vi.wad]
[numbers.wad]

916 brushes (totalling 5656 sides) discarded from clipping hulls
CreateBrush:
 (30.81 seconds)
SetModelCenters:
 (0.02 seconds)
CSGBrush:
 (5.66 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              0/400            0/25600    ( 0.0%)
planes          18800/32768     376000/655360   (57.4%)
vertexes            0/65535          0/786420   ( 0.0%)
nodes               0/32767          0/786408   ( 0.0%)
texinfos         1757/32767      70280/1310680  ( 5.4%)
faces               0/65535          0/1310700  ( 0.0%)
clipnodes           0/32767          0/262136   ( 0.0%)
leaves              0/8192           0/229376   ( 0.0%)
marksurfaces        0/65535          0/131070   ( 0.0%)
surfedges           0/512000         0/2048000  ( 0.0%)
edges               0/256000         0/1024000  ( 0.0%)
texdata          [variable]          0/4194304  ( 0.0%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]          0/524288   ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 446280 bytes ===

Using Wadfile: \wads\halflife.wad
 - Contains 153 used textures, 75.74 percent of map (3116 textures in wad)
Using Wadfile: \wads\liquids.wad
 - Contains 1 used texture, 0.50 percent of map (32 textures in wad)
Using Wadfile: \wads\tfc2.wad
 - Contains 19 used textures, 9.41 percent of map (395 textures in wad)
Using Wadfile: \wads\tfc.wad
 - Contains 8 used textures, 3.96 percent of map (279 textures in wad)
Including Wadfile: \wads\zhlt.wad
 - Contains 1 used texture, 0.50 percent of map (4 textures in wad)
Using Wadfile: \wads\xeno.wad
 - Contains 5 used textures, 2.48 percent of map (264 textures in wad)
Including Wadfile: \wads\vi.wad
 - Warning: Larger than expected texture (286412 bytes): 'VILOGO'
 - Warning: Larger than expected texture (348972 bytes): 'VI_MEMBER_LIST'
 - Contains 3 used textures, 1.49 percent of map (4 textures in wad)
Including Wadfile: \wads\numbers.wad
 - Contains 10 used textures, 4.95 percent of map (20 textures in wad)
Including Wadfile: \wads\cru.wad
 - Warning: Larger than expected texture (286412 bytes): 'CRU_TEXTURE1'
 - Warning: Larger than expected texture (286412 bytes): 'CRU_TEXTURE4'
 - Warning: Larger than expected texture (272132 bytes): 'CRU_TEXTURE3'
 - Warning: Larger than expected texture (272132 bytes): 'CRU_TEXTURE2'
 - Contains 2 used textures, 0.99 percent of map (6 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 23 additional animating textures.
Texture usage is at 3.94 mb (of 4.00 mb MAX)
39.47 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlbsp -----
Command line: "D:\Program Files\ZHLT\hlbsp.exe"-chart -estimate "D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5603 (0.66 seconds)
BSP generation successful, writing portal file 'D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5616 (0.59 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5336 (0.55 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5736 (0.66 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            364/400        23296/25600    (91.0%)
planes           7592/32768     151840/655360   (23.2%)
vertexes        28328/65535     339936/786420   (43.2%)
nodes           11847/32767     284328/786408   (36.2%)
texinfos         1757/32767      70280/1310680  ( 5.4%)
faces           21248/65535     424960/1310700  (32.4%)
clipnodes       23158/32767     185264/262136   (70.7%)
leaves           7605/8192      212940/229376   (92.8%)
marksurfaces    23602/65535      47204/131070   (36.0%)
surfedges       97305/512000    389220/2048000  (19.0%)
edges           49745/256000    198980/1024000  (19.4%)
texdata          [variable]    1161256/4194304  (27.7%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]     156902/524288   (29.9%)
225 textures referenced
=== Total BSP file data space used: 3646406 bytes ===
21.69 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlvis -----
Command line: "D:\Program Files\ZHLT\hlvis.exe"-full -chart -estimate "D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map"
2107 portalleafs
6234 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (28.48 seconds)
LeafThread:
 (72.91 seconds)
Warning: Leaf portals saw into leaf
    Problem at portal between leaves 558 and 634:
       (-3200.000 3136.000 1311.000)
    (-3200.000 3105.000 1280.000)
    (-3200.500 3104.000 1279.000)
    (-3808.000 3104.000 1279.000)
    (-3808.000 3136.000 1311.000)

average leafs visible: 88
g_visdatasize:69097  compressed from 556248

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            364/400        23296/25600    (91.0%)
planes           7592/32768     151840/655360   (23.2%)
vertexes        28328/65535     339936/786420   (43.2%)
nodes           11847/32767     284328/786408   (36.2%)
texinfos         1757/32767      70280/1310680  ( 5.4%)
faces           21248/65535     424960/1310700  (32.4%)
clipnodes       23158/32767     185264/262136   (70.7%)
leaves           7605/8192      212940/229376   (92.8%)
marksurfaces    23602/65535      47204/131070   (36.0%)
surfedges       97305/512000    389220/2048000  (19.0%)
edges           49745/256000    198980/1024000  (19.4%)
texdata          [variable]    1161256/4194304  (27.7%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]      69097/2097152  ( 3.3%)
entdata          [variable]     156902/524288   (29.9%)
225 textures referenced
=== Total BSP file data space used: 3715503 bytes ===
101.73 seconds elapsed [1m 41s]

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlrad -----
Command line: "D:\Program Files\ZHLT\hlrad.exe"-extra -sparse -chart -estimate "D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


21248 faces
Create Patches : 108515 base patches
0 opaque faces
4500287 square feet [648041408.00 square inches]
271 direct lights

BuildFacelights:
 (1067.13 seconds)
BuildVisLeafs:
 (1254.31 seconds)
visibility matrix   :  39.2 megs
MakeScales:
 (2776.59 seconds)
SwapTransfers:
 (301.42 seconds)
Transfer Lists :   115376780 :  115.38M transfers
       Indices :    40957908 :   39.06M bytes
          Data :   461507120 :  440.13M bytes
GatherLight:
 (22.28 seconds)
FinalLightFace:
 (18.13 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            364/400        23296/25600    (91.0%)
planes           7592/32768     151840/655360   (23.2%)
vertexes        28328/65535     339936/786420   (43.2%)
nodes           11847/32767     284328/786408   (36.2%)
texinfos         1757/32767      70280/1310680  ( 5.4%)
faces           21248/65535     424960/1310700  (32.4%)
clipnodes       23158/32767     185264/262136   (70.7%)
leaves           7605/8192      212940/229376   (92.8%)
marksurfaces    23602/65535      47204/131070   (36.0%)
surfedges       97305/512000    389220/2048000  (19.0%)
edges           49745/256000    198980/1024000  (19.4%)
texdata          [variable]    1161256/4194304  (27.7%)
lightdata        [variable]    3014010/6291456  (47.9%)
visdata          [variable]      69097/2097152  ( 3.3%)
entdata          [variable]     156902/524288   (29.9%)
225 textures referenced
=== Total BSP file data space used: 6729513 bytes ===
5455.78 seconds elapsed [1h 30m 55s]

-----   END   hlrad -----

=============================================================================
Concmap_Vi4: Map by NyRoNiC^vi
=============================================================================



