Map details and specifications:

	Concmap_wizardface, by Fallout.
	
	Three difficulty levels: 	easy = blue ball	
								medium = yellow ball								
								hard = red ball
	
	Five jump points:	Jump 1 = blue team logo
							advanced start
							
						Jump 2 = red team logo 
							easy start
							
						Jump 3 = green team logo
							intermediate start
							
						Jump 4 = yellow team logo
							easy start
							
						Jump 5 = neutral teleporter
							very challenging start
	
	The map looks less retarded when using default
	brightness, gamma and lightgamma settings; 1,
	2.5 and 2.5 respectively.

Gameplay brief:

	* To avoid confusion, I recommend you read the
	  following:

	There are two teams: a blue team, the Mindless
	Drones following the routes I have set; required 
	to pick up a ball relating to the difficulty
	
		================================
		Blue ball 	= easy difficulty;
		Yellow ball = medium difficulty;
		Red ball 	= hard difficulty;
		================================
	
	the	blue player must then choose which jump to start
	from by entering one of the five jump portals.  Once
	at the jump point, there are three buttons, coloured
	in relation to the difficulty (blue = easy, yellow =
	medium, red = hard).  When shot, the button will show
	a guide displaying the path the player must take in
	order to complete the jump.  When you complete the
	jump, enter the end-of-jump teleporter and select
	either the medium ball and go back to the same jump,
	or collect the easy ball and go onto the next jump.
	
		Note:	blue players have numerous hidden 
				teleporters to contend with (they are 
				necessary, yo); there are various visual
				clues (map architecture) indicating where
				teleporters may	start and end.  Have fun
				finding them :P
	
	The next team (red team), are Freestylers, more for 
	those who wish to create their own path from one jump
	to another or those enraged by the invisible teleporters,
	and particularly good for developing challenges.
		
	End of waffle.
	
	* You may or may not be more confused after reading the 
	above.
	
The obligatory thank you section:

	Lt Llama and his wonderful services!	
	
	Wubskis and Renegade for suggesting I stick with this idea.	
	
	Wubskis again for spotting a few bugs, and providing an idea
	which improved the guide system somewhat.
	
	And uhhh, other people...