Cydonia II (version 2)

**** This map designed for the TeamFortress Classic Half-Life mod ****

5:10 PM 5/9/01
================================================================
Title                   : Cydonia II
Filename                : cydonia2.bsp
Author                  : Lee G Belote (AKULA-J-) of Z Factor productions (ZFP)
Email Address           : akula@planetfortress.com
URL                     : http:www.planetfortress.com/zfactor
Description             : TeamFortress Classic CTF map
Number of Teams		: 2
Recommended # of Players: 8-24 (14-20 is the sweet spot)

================================================================
New Skybox              : Yes
New Textures		: Yes (a few are still left)
New Sounds		: Yes
Editor used		: Worldcraft 3.3
Other utilities used    : Wally, PsP, Bryce 3D, EntEd, Notepad
Build machine: PII-350 160MB RAM
Build time: 2 weeks
Compile times
HLCSG: 118.25 seconds
HLBSP: 57.94 seconds
HLVIS : 200.75 seconds
HLRAD: 3569.06 seconds (-high -extra -chop 40 -texchop 20)
Note: hlrad was run on a AMD 600 mhz box with 224 MB RAM
                        
Check out the Half-Life Editing Resource Center for all your mapping needs:
http://halflife.gamedesign.net

              &

http://www.planethalflife.com/wavelength/       (VERY GOOD SITE)

================================================================
INSTALL INFORMATION:

Unzip all files into your "/half-life" directory, winzip will handle the rest.

================================================================
PLAY INFORMATION:

Normal CTF stuff mostly. Everything is well marked and there is only one cap point per team
this time around. The secondary goal is to destroy the control center with a detpack. 
There's a switch near the flag that'll open up the control center. Also there is a second 
switch inside the control center if you get trapped. Scoreing is 5 points per flag capture
and 3 points for each destruction of the control center. There are a few items in the map 
that can destroyed with detpacks (you figure it out). The sign usage covers the respawn, 
flag, and control center only (the critcal goals). Personaly I think signs promote the 
pussifacation of the TFC player. In short take the 5-15 minutes it takes to learn a new
map like us old timers do. Don't try too respawn camp because not only will you die you'll
look stupid at the same time.

Things changed:

- re-textured 75% of the map
- Lighting has been totaly overhauled
- added quick and dirty one way teleporters in the respawns to the basement. Use at your own risk. >:)
- ballanced the scoreing system
- replaced alot of sloppy brushwork
- added some extra touches to make things easy on the eye
- modem users rejoice! that evil jump in the vents can be done now. :)
- subway level's r_speeds are rock bottom so you HPBs have a nice playground.
- FoxBot waypoint file added. FoxBot can be downloaded at http://redfox.webgateinternet.com/
- RES file for server admins added.
- The map just works better with the new player models now
- ammo packs are now one-stop-shopping. So do your best to take only one please.
- Grenade packs give spammer...errr....demomen a fresh detpack. They did in the original version also but I forgot to tell anyone about that. I also chucked in an extra type two grenade now that demomen/hwguy classes can't carry 4 MIRVS.
================================================================
OTHER INFORMATION:

Textures - I only bummed two textures one from Uncle Bruce (the resupply sign) and the
           other from Hellface (the three tube light "m_light1"). If you see a texture that
           you think came from somewhere else look again you'll find it doesn't quite
           match.

Sounds - I use three sounds from the "USS Darkstar" single player addon the other two
         sounds are home grown.

Skybox - that is BASED on the sky used in the "USS Darkstar" single player addon but
         I had too do some major editing so it'll work with this map correctly.

================================================================
BUGS:

It better work........

================================================================
THANKS TO:
Lord Bishop & VorTeX - If it wasn't for them this map would never have been.

================================================================
>>>COPYRIGHT INFORMATION<<<

"Cydonia II" is copyright 2001 ZFactor Productions.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

Authors MAY NOT use this level as a base to build additional levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in 
any other way without my permission.

================================================================


P.S. -- Go to this site and download the "USS Darkstar" single player addon.
        
        ftp://ftp.pcgamer.com/levels/darkstar.zip

        I used some of their work so it's only fair to pimp their work in return. Most likely this map won't see much server time but I had to relearn worldcrap somehow.