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              * DISTRICT - BETA 3 *
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made by redux:  1/06/26

ADL - ATTACK AND DEFEND


Objective: Blue team starts as the attacker.
Red team starts as the defender. The attacking
team starts at entrance of the industrial district
and must take control by moving uphill and
taking control of Command Points sequentially.
The defending team simply tries to hold out as
long as they can. Once the attackers succeed,
teams swap, and play begins again.

Command Points are captured by taking the flag
from the previous point and carrying it to the
next. When a Command Point is secured, the flag
required to capture the next Command Point 
appears on top of it. For example, the flag 
needed to capture Command Point 3 will always 
spawn at Command Point 2. Dropped flags return
after 15 seconds.

Scoring:
Attacking team - 10 points per Command Point
captured.
Defending team - Points are awarded over time
for defending the industrial district
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Changelog from Beta 2:

Added more signs showing command point owners between each CP
Overhauled lighting in entire map
Added building between CP2 & CP3 
Added more visual detail, including pathways
Added additional resupply as follows:
-Ammo & cells only engineer platform CP3
-1 bag added near CP4 defender spawn 50h, 50a, 100c (10s)
Fixed defender spawn laser
