There are 2 waypoints for differant gameplays.
One that is 7.57 kbs will be easyer as it just uses 
the demo and sg as defence.

The one that is 6.94 kb's I tried to get the demo to
go for the flag, and HWG's and Soldiers should stay
back and defent the little base. But if the flag is 
off the flag point, they will go to the yard and 
or main room.

I just rename the one that I'm not using to eather

   dmunderground-harder.fwp

              or 

    dmunderground-demodef.fwp



script control points      


1... for blue to go for red switch
2... for blue to go for red flag
3... for red  to go for blue switch
4... for red to go for blue flag
5... for blue defence - flag at home
6... for blue defence - flag gone
7... for red defence - flag at home
8... for red defence - flag gone

Have fun

Jimbo AKA Deadmeat

