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fractured - Capture The Flag

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Log 100-2Ar:
I don't know this place, but it knows me.
There's nowhere to look if I only see myself.

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Map by shurbrrt AKA mac_II, 5/11/2024

https://twhl.info/user/view/7802
https://gamebanana.com/members/1721053
https://www.tumblr.com/shurbrrt
discord: ontheborderline#1821

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Objective: Enter the enemy Base and make
your way to where their Flag resides in the
Flag Room. Grab it and bring it back to your
Battlements. Place it on the raised square in
your Battlements to capture it.

Scoring: 10 points per Capture.

Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds.

The grate covering the ramproom shoop takes 50
damage to destroy.

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Changelog (beta02) 5/15/2024 @ 2:32 AM EST

- Added a map logo for info_player_spawn
- Fixed some spots around the map where the
flag could get stuck, like in the room with
the flowing water pipes (ty Nest).
- Replaced the team-only bag in the fishtank
with three non-team specific bags that give
20h/15a/35c and respawn after 15s.
- Moved the bags in fishtank slightly back
- Adjusted the bag in the loading dock to
give 50h/75a/60c and respawn after 15s.
- Removed some boxes in ramp room
- Removed one of the boxes in the loading
dock to make concing into flag room easier
- Fixed a null texture in the batts respawn
- Minor texture changes
- Optimization
- Unclogged the toilet (plz, eat more fiber).

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Changelog (beta03) 05/26/2024 @ 4:17 AM EST

- Removed the batts resupply door to reduce
yard D
- Removed the front-door vestibule and made
front door T slightly larger to make it
easier for attackers to get the flag out
- (Probably) fixed jittering issues on the
ramp in the ramp room
- Flatted the boxes by the shoop exit in
steps room to give attackers more room when
exiting shoop
- Pushed the shoop exit back to the wall
and added cover to the side to give attackers
a more useful landing zone and possibly a
sneaky entrance into flag room
- Added a small platform in the water-way
for attackers to use as either a slideable
ramp or a height advantage against defenders
- Completely changed the sewer entrance;
widened the entrance pipe and turned it into
a "sewer area" with a ladder leading up to a
door where the old sewer exit used to be
- Moved attackers spawns (med/sco/spy) to the
bottom of the ramp room (under batts bridge)
- Moved engineer spawns to the old attackers
spawns, pushed them back a bit. This change
was made to compensate for attackers having a
shorter rollout
- Added a third demo spawn and third HwG
spawn in the defense spawn
- Moved around the pyro/sniper spawns in
the defense spawn
- Added a window in the middle of the batts
hallway that boosts players into the ramp
room. This change was also made to compensate
for attackers having a shorter rollout
- Some minor texture changes
- Optimization
- Every class is now forklift certified

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