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Title                   : -=[Deffsquad Mapping Team]=- The Gap 2
Date                    : 8 Decembre 2002
Filename                : gap2_dsq.bsp
Author                  : Auto_Kicker
Other levels by author	: SniperMount, Opposing2, AutoDSQ_dm,
			Desertic_DSQ, Castelian_DSQ, Entropy_DSQ
			vitamin_l
Email Address           : defsquad@free.fr
Home Page               : www.deffsquad.fr.st


Description             : simple ctf map.

Credits to   :	1. Every people that helped me testing my maps
			teams: SHS, OZ, +H+, SO6
    		3. mappers on #maps (Quakenet)
       		4. my school of Architecture
                         
                          
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* Play Information *

Map Description		: standard ctf map.

Scoring			: 10 team points per cap.
			  10 points to the capper.

Other Notes		: Flag carriers drop the Flag when they
      die. Dropped flags return to their Base after 60 seconds.

* Map Information *

New Textures		: Yes
New Sounds		: No
New Skybox		: Yes

* Game Information *

Single Player           : No
Deathmatch              : No
Team Fortress           : YES
Difficulty Settings     : No

* Install Information *

Extract to your Half-Life/tfc directory

* Construction *

Base                    : N/A
Editor(s) used          : Worldcraft 3.3
Known Bugs              : None.

Build Time              : 2 days

Compile machine         : Celeron2 533MHz, 256 Mo of RAM
Compile time      	: CSG: 252.88 seconds elapsed [4m 12s]
			  BSP: 97.93 seconds elapsed [1m 37s]
			  VIS: 1221.43 seconds elapsed [20m 21s]
			  RAD: 5801.23 seconds elapsed [1h 36m 41s]


* Copyright / Permissions *

- NO selling this for money!

- for any diffusion of the map (on a website,cd...), please send
 me an e-mail at: defsquad@free.fr

- If you want to put this map on a server on the net please send
 me a mail (i will put the ip on my site)

- YOU MAY NOT MODIFY THIS LEVEL OR USE IT AS A BASE FOR ANOTHER
 LEVEL WITHOUT MY PERMISSION

- Please E-mail me if you see a bug on this map or just to tell
 me what you think about it. Feedback can be very useful for my
 future maps...

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