
Head Hunter - Capture the head
By Dr Evil(?) - Jason Rouse - 18:46 02/07/02
version 1.0

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** General information**
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Title                   : Head Hunter
Filename                : headhunter.bsp
Author                  : Jason Rouse (Dr Evil(?))
Email		        : stephenissmelly@hotmail.com
Description             : Team Fortress Classic map

Number of Teams		: 4
Recommended # of Players: 16 - 20, it can get chaotic but that is 
			  what is intended!

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** Map information **
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New Textures		: yes
New Sounds		: yes
Editor used		: Worldcraft 3.3
Build time		: 1 week

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** Installation **
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Unzip the all the files in the zip into your "Half-Life\" directory
That should do it. If not, email me at the address above.
This map includes many new features, such as new models, sounds,
textures, skys, titles, and sentences. For all of these to work
just unzip it as it is and do not move the files about.

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** Game Rules **
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Objective: Run out of your base to the middle
of the game area and grab the head. Then take
it back to your base and hold on to it for as
long as possible.

Scoring: 1 point awarded for every 10 seconds
you hold on to the head

Other Notes: The head returns immediately to
the centre when the carrier dies

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** Additional information **
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Some good tactical info :

1. use the jump pads outside each base to get up to the sniper
   tower quickly
2. build sentry-guns in the water and then one in the medikit 
   room. This will keep off most enemies (except spies)
3. soldiers can rocket jump to the area above the front door
4. if all else fails then go into an enemy base with the head 
   to confuse everybody.
5. dont get shot (it works)

Design notes :

1. Resupplies are below the respawn rooms to make interesting 
   gameplay (ie the head carrier can resupply without going
   into the respawn rooms)
2. You have to jump up into the jump pads for them to work
3. Two water routes are included in each base so you can hide 
   in, but it also means that the enemy teams can get
   in easily too.
4. When making this map I wanted to create an anti-llama map
   (that is usually a HWguy called player generally being 
   annoying to everybody)
5. Each base has two resuppy points and one medikit room.
   However, ALL teams have access to them so they can use 
   your items to keep themselves alive. I have included this to 
   encourage people with the head to hide in other peoples bases 
   move about more, rather than to stay hidden in the one place
   all of the time.

Other notes : 

I have taken a brief break from mapping for my current mod,
Dune single player Total Conversion. Anyone interested in 
coding or modeling for it please contact me.

The website is http://dune.unitedgaming.net/index.html

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** COPYRIGHT INFORMATION **
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Authors MAY NOT use this level as a base to build additional levels.  

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

This BSP may be distributed ONLY over the Internet and/or BBS systems.  
You are NOT authorized to put this BSP on any CD or distribute it in 
any way without my permission.

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