| Rewolf Software.
| I would not be where I am today without their help. Thanks for taking me in and training me for 3 grueling years :).
| Rewolf Software.
| Some Items in my level are from their recently-released Gunman Chronicles game.
| Environment map (the sky).
| All of the custom sounds, save the platform/door sounds and (obviously) the normal TFC sounds, are from Gunman.
| The kata anchors that decorate the front of each fortress are originally Herb Flower's design.
| A very small assortment of textures were used, although I tried to stick with the textures from Valve's Team Fortress.
| Models and sprites:
| Torch.mdl
| Flames.spr
| Drips.spr
| Michael Devin
| His original map entitled Turnon gave me the tools I needed to see an idea I had come to fruition.
| The most important model is from him, the repdoor.mdl.
| Michael was really cool and encouraged me to use his ideas in my level. He even offered to send me the original rmf file. Whadda guy.

| Neil Manke.
| Provided some indirect inspiration with his They Hunger epsiodes. I tried to use his trees but later decided against it.
| My playtesters.
| Jeff Mangiofico, my roomate. He is a crazy PC gamer and loves to play any game he can get his hands on. All I ever play are action games like Quake, Quake2, Doom(x), Unreal, UT, Wheel of Time, etc.
| Lee Ake, an old friend who is a genious and doesn't realize it. He has playtested the map the most. He has also provided me with numerous mapping ideas over the years when I might experience mapper's block. He is currently a beginning mapper using Worldcraft.
| Christian Flemming (the 5th-grade son of a friend of mine)
| Eric Ennis, my best friend, who really doesn't like computers but really enjoyed killing me a few times while helping me playtest the map via lan as a heavy weapons guy.
| Benjamin, my newest roomate, to whom the world of computer gaming is relatively new.