                                             
-----------------------------------                                             
         ICEHOCKEY                 By Data         April 1 2001
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This map made for TFC half-life mod.

Installation- 	icehockey.bsp goes into the tfc/maps directory
		icehockey.txt goes into the tfc/maps directory
		icehockey_readme.txt goes into the tfc/maps directory
                puck.mdl goes into tfc/models directory

---General Information---

Filename		: icehockey.bsp
Author			: Data
Other levels by author	: none as of yet, hopefully better ones soon. :)
Email address 		: Data@mystarship.com
Additional Credits to   : The HOUSE OF PAIN clan for playtesting it. Visit their website - www.hopclan.org
                          They are the best clan I have ever played with!!

---Play Information------

Map Description		: Straight forward icehockey. Spectators can throw grenades into the rink!
Map Objective		: Score in the enemy goal.
Scoring Information	: 5 points for team per score, 2 frags for the scorer.
Number of Teams	        : 4
Recommended # of Players: 10 upwards


This isn't exactly a well rounded TFC map!  Due to the fact that the rink is a big open 
area r_speeds are very high which means lag, especially for dial-up modems (what I have!)
Obviously this map is only intended for fun, not for clan games or anything like that!


---Map Information-------

New Textures            : No
New Sounds		: No
New Models              : Yes, puck.mdl

---Construction----------

Base			: From scratch
Editor used             : WorldCraft 3.3
Build time              : 2 months on and off
Compile Machine		: A very slow PI 166 with 32 Mb ram (I am surprised I actually managed to compile it!)
HLCSG time		: 101.50
HLBSP time              : 40.48
HLVIS time              : 89.80
HLRAD time              : 2175.87
Total compile time      : 2407.65     40 mins 8 secs

---Additional Info for Designers-------

Originally I planned on having different classes - HWGuy in goal and soldiers but there is
nothing to strip the player of weapons. I could only take all the ammo away from the sniper
due to the fact that none of their weapons have actual magazines in them, unlike the shotgun
that some classes have.

Also, for some reason the info_tfdetect (tf15e.fgd) was not working properly - according 
to information I have read you do not need to specify a class selection string, just the 
class limits toggleflags. This worked fine for the civilians but not for the snipers. I 
have no idea why, but I sorted that problem by using an older .fgd.

I eventually worked out how to use Milkshape3D and made the puck model - It is just the
ball.mdl changed slightly, but difficult to make anyway!

---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

Keep this file intact with every distribution of the .bsp. You may post
it on a web site as long as you include ALL the files with it, as specified above.
