Title:
    Lost Atoll

Description:
    During a boating trip, a storm capsizes the original
    vessel you were on, leaving you with a rickety lifeboat
    in the middle of a storm.

    After drifting all night at sea, you land on a deserted
    atoll just as your lifeboat gives up its seaworthiness.
    The island you find yourself on is small and without much
    in terms of resources.

    Chances of survival on this island look bleak, but
    something isn't quite right: there's an artificial feel
    to the sand and the flora. You don't recall seeing any
    islands on the map you had before capsizing. You also
    swear you can hear a faint hum coming from somewhere...

Date:
    June, 2020

Filename:
    lost_atoll_xn_part01.bsp (this map)
    lost_atoll_xn_part02.bsp
    lost_atoll_xn_part03.bsp

Author:
    Michael Kuzel

Email Address:
    mike@michaelkuzel.com

Additional Credits:
    Phoenix, for helping me alpha test this thing before
    subjecting the rest of our group to it. The Gang: Toast,
    SiberX, Cent, Indiana, and Ace7 for playing practically
    the entire repository of escape maps available for TFC
    together as a group over several years: it helped push me
    to create my own map.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Play Information *

Deathmatch:
    No
Teamplay:
    Yes
Players required:
    Two, but more can be helpful
New sounds:
    Yes
New graphics:
    Yes
New music:
    No
Secrets:
    Yes, find all six hidden buttons to reveal a 6-digit code
    needed to access an extra challenge!

* Installation *

Unzip into your half-life/tfc directory.

* Construction *

Base:
    None

Build Time:
    About a month and a half of design and mapping, then about
    two weeks of alpha and beta testing.

Compile Time:
    About ~5 minutes in total for all three maps on an i5 4670k

Editor(s) used:
    Worldcraft 3.5
    Wally

Known issues:
    Map supports up to 8 players at once without causing spawn issues
    Flashlight is not necessary but can be helpful!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Hints: check only if you're stuck so as to not spoil yourself! *

Deserted island:
    The island is not as natural as it seems, check every
    corner and crevice.

Security checkpoint:
    The walls are free of obstruction, use them to your
    advantage. Carefully consider the outcome of damaging the
    computer in the control booth.

Cafeteria:
    Only the tables and chairs sink, everything else is solid.
    The bridge is over load capacity, but this could be used to
    your benefit. The red TV might not be worth watching, if
    you're clever.

More in part 2!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Credits *

Map design and construction by Michael Kuzel.

Skybox by "The Chayed/KIIRA".

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Distribution *

Feel free to upload this anywhere you like, or even host it yourself, but do not
modify the archive contents in any way.

Skybox texture can be reused, but please credit "The Chayed/KIIRA" if you do.

This map is distributed and free to use for non-commercial purposes.
