Title:
    Lost Atoll - Part 2

Description:
    After bypassing a deadly security system and draining a
    flooded cafeteria, you find yourselves in the sewage
    system of this sprawling underground complex.

    The stench is overwhelming, but remaining in the bowels
    of this place would only mean certain death. You must
    find a way to climb out of the cavernous pit before you
    if there is to be any hope of survival.

Date:
    June, 2020

Filename:
    lost_atoll_xn_part01.bsp
    lost_atoll_xn_part02.bsp (this map)
    lost_atoll_xn_part03.bsp

Author:
    Michael Kuzel

Email Address:
    mike@michaelkuzel.com

Additional Credits:
    Phoenix, for helping me alpha test this thing before
    subjecting the rest of our group to it. The Gang: Toast,
    SiberX, Cent, Indiana, and Ace7 for playing practically
    the entire repository of escape maps available for TFC
    together as a group over several years: it helped push me
    to create my own map.

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* Play Information *

Deathmatch:
    No
Teamplay:
    Yes
Players required:
    Two, but more can be helpful
New sounds:
    Yes
New graphics:
    Yes
New music:
    No
Secrets:
    Yes, find all six hidden buttons to reveal a 6-digit code
    needed to access an extra challenge!

* Installation *

Unzip into your half-life/tfc directory.

* Construction *

Base:
    None

Build Time:
    About a month and a half of design and mapping, then about
    two weeks of alpha and beta testing.

Compile Time:
    About ~5 minutes in total for all three maps on an i5 4670k

Editor(s) used:
    Worldcraft 3.5
    Wally

Known issues:
    Map supports up to 8 players at once without causing spawn issues
    Flashlight is not necessary but can be helpful!

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* Hints: check only if you're stuck so as to not spoil yourself! *

Sewage pit:
    Despite the quality of the water, this is the perfect time
    for some surfing. That ventilation duct could help ease the
    pain of failure, but you'll have to be a fan of jumping.
    Or perhaps a jumping fan?

Waste processing:
    Not every roller needs to be used on the way to the key.
    Despite rotating, the rollers are surprisingly easy to stand
    on. Those fuseboxes look fragile: they keep a door closed,
    and you from falling. Jump as soon as you land on a roller
    when starting your way back up.

More in part 3!

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* Credits *

Map design and construction by Michael Kuzel.

Skybox by "The Chayed/KIIRA".

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* Distribution *

Feel free to upload this anywhere you like, or even host it yourself, but do not
modify the archive contents in any way.

Skybox texture can be reused, but please credit "The Chayed/KIIRA" if you do.

This map is distributed and free to use for non-commercial purposes.
