15/06/2004					Made in Norway
===================================================================
			    Magelli
                    ----------------------
	             

This map is designed for the Team Fortress Classic 1.5 Half-Life MOD
===================================================================
=========================
Where to put the files:
=========================



	Half-Life/tfc/gfx/env

					...magelli_up.tga
					...magelli_dn.tga
					...magelli_ft.tga
					...magelli_lf.tga
					...magelli_rt.tga
					...magelli_bk.tga


	Half-Life/tfc/maps/	      
					...magelli.bsp
					...magelli.txt
					...magelli.res

	Half-Life/tfc/overviews
					...magelli.bmp
					...magelli.txt

	Half-Life/tfc/models/epromod
					
					...red_pack01.mdl
					...blue_pack01.mdl
					...palmtree_1.mdl
					...palmtree_2.mdl

===================================================================
===============
Map objectives
===============

The attacking team must secure three command point
in order to achieve victory. When the attaking team has secured all
command points, the teams swaps roles and it all starts over again.
-----------------------------------------------------------------------------



Scoring: Red team  - points awarded over time
		     for holding the command points
	 Blue team - 10 points per capture
===================================================================
=================
File Information
=================

Title:            Magelli
BSP File:         magelli.bsp
Author:           Morten Andreas Myhren a.k.a. Eradicatus Prometheus
Email Address:    Wexorg@Hotmail.com
Level Size:       medium
Number of teams:  2

Recommended number of players: 10 - 20

New Textures  : yes
New Sounds    : no
New Sky	      : yes
New Models    : yes

===================================================================
============
CONSTRUCTION
============
Base:                    	From scratch

Editors and programs Used:	Valve Hammer Editor V 3.4
				Zoner's Half-Life Tools V 2.5.3
				Wally 1.55b
				H-L Model Viewer 1.2.5
				Adobe Photoshop 5.5
				NotePad
				3d Studio Max 4.25
				Terragen 09.19
				Milkshape 3d 1.7.0b
				Studiomdl

Machine Used:			AMD Athlon64 3200+  512mb DDR Ram

Build Time:			6 months on and off

Compile Time:			43 minutes


===================================================================
=======================
ADDITIONAL INFORMATION
=======================


**NOTE**

      If you play this map and see some blue models you will need the transparent DLL's
      from Valve Software. If you have Day of Defeat installed or play on steam 
      you won't have to download the transparant DLL's to see the models properly.


Download the transparent DLL's here:

http://www.home.no/myhren/hldlls.zip

Place them in your half-life directory and overwrite all.


===================================================================
===================
Thanks goes out to
===================

All playtesters

===================================================================
==========
LEGAL BIT
==========

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.