29/03/2000
===============================================================
			     Magic
                    ----------------------
                  A Team Fortress Classic Map
===============================================================
=========================
INSTALLATION INSTRUCTIONS
=========================
Place magic.bsp, magic_n.bsp, magic.txt, and magic_n.txt in your 

halflife/tfc/maps/

folder.

Place all the wav files in your halflife/tfc/sound/stc/  
folder.  

NOTE:  you may have to make this folder first, then copy the 
files into it.

	halflife/tfc/maps/	...magic.bsp
				...magic_n.bsp
				...magic.txt
				...magic_n.txt

	halflife/tfc/sound/stc/	...red_one.wav
				...red_two.wav
				...red_three.wav
				...red_four.wav
				...blue_one.wav
				...blue_two.wav
				...blue_three.wav
				...blue_four.wav
				...quad.wav
				...invis.wav
				...blueoverload.wav
				...redoverload.wav
				...takekey.wav
				...boom.wav
				
===============================================================
=========
OBJECTIVE
=========
Take a key, and activate an Enemy Control Point.  Control points
are reset when all 4 points are activated.

Activating a Control Point rewards you with a Token. 
Tokens can be exchanged at your Control Center for special abilities.

Now, when you select a special ability, you will hear a voice telling
you what you chose.  Just for a laugh, it's MY voice you hear :)
The only thing is, I didn't have a microphone, so I had to record my 
voice thrugh a pair of cheapo headphones! 

Couple that with the fact that I was born & raised in Yorkshire, and
you have one pretty funky sound effect!

I know it sounds cr*p, but I think it's really funny, so I left it in :)
I was going to use a sound clip from the Queen song, It's A Kind Of Magic,
but that would have been copywrite infringement :(

Think you can do better?  Record the messages in your own voice then, and
I'll put them on the website for people to download, so they can replace the 
originals!

WARNING:  Do not enter a respawn room, or your control room when you are 
holding a key! It's instant death.  This is to stop people grabbing keys
and hiding in the respawns. Though as far as I'm concerned, key hoarding
anywhere else in the map is a valid tactic :)


Scoring: 2 Team points/5 personal frags per Control Point.  
7 point bonus if all 4 are activated.

In Magic.bsp, the control points can be activated in any order.
In Magic_n.bsp, the control points must be activated in numerical
order.

===============================================================
================
File Information
================

Title:            Magic
BSP File:         magic.bsp, magic_n.bsp
Author:           The Cheese
Email Address:    the_cheese@planethalflife.com
Web Site:         http://www.planethalflife.com/cheese
Level Size:       Medium
Previous Maps:    Nightshift, Site B, Rapid 1, Rapid 2, 
		  Battle Camp, ShutDown, ShutDown II,
		  Rupture

===============================================================
============
CONSTRUCTION
============
Base:             From scratch
Editor Used:      Worldcraft 2.1
Machine Used:     PII300
Build Time:       6 days
Compile Time:     35 minutes
Known Bugs:       None

This map has been tested in Software, Direct 3D, and OpenGL
===============================================================
======================
ADDITIONAL INFORMATION
======================

Thanks go out to: 


[FuS]Hulk for being one cool dude, and helping out in 
the final last minute test.

WARchild for the playtest server

All the playtesters!

All the server admins who run any of my maps.
YOU GUYS ROCK!!

Anyone who sends me feedback

If you play this map(and even enjoy it)I would certainly
appreciate an email.  But you're not going to send one
are you? :)

=========
LEGAL BIT
=========
Copyright / Permissions

Copyright 2000 Mark Hewitt All rights reserved.
This level (Magic) may be electronically distributed 
only at no charge to the recipient, and may not be 
modified in any way.  This text file(instructions.txt)
and additional text files(magic.txt, magic_n.txt) must 
be included with the level. This level may not be 
included in any commercial compilations without the 
express permission of the author.

Ta!