=======================================================
Mario_Killbox: a Half-Life Deathmatch Experience by DocRock
=======================================================

Map Name:                       	mario_killbox.bsp
Filesize:                       	1.97 mb zipped 
Author:                         	DocRock
Author email:                   	docrock64@cox.net
Homepage:		http://docrocksmaps.homestead.com/docmaps.html                    
wadincluded in map:          	mario.wad

=======================================================
LEVEL DESCRIPTION:

Single Player:                 		No
Co-Op:                         		No
Deathmatch:                     		Yes

Suggested Players:             		8 - 15
New Textures:                   		Yes 
New Sounds:                     		Yes
New Models:                     		Yes 

Map description:                		A Half-Life deathmatch map set in the magical area of
	`			Nintendo 64's Mario World 							

=======================================================
CONSTRUCTION:

base map:                       		None
prefabs:                        		None
editor used:                    	 	Hammer 3.5
utilities used:                 		Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
				Half-Life model viewer	
known bugs:                     		None
compile machine:                		Intel Pentium 4   2.53 GHZ
compile time:                   		10 minutes

=======================================================
INSTALLATION:

1. 	Run Winzip and unzip mario_killbox.zip.

2. 	Open the mario_killbox folder and place the mario_killbox.bsp, 				mario_killbox.res, and mario_killbox.tx in your valve/maps folder.  

3.	Place the 6 (six) grass.tga files into your valve/gfx/env folder.

4.	Place the 7 wav files in a folder called mario3 and place that in your valve/sound 		folder.

5.	Place the cloud.spr, spinning_coin.spr, explode1.spr,  and stmbal1.spr. in your 		valve/sprites folder.

6.	Place cannon_guy.mdl, brick_gibs.mdl, and house.mdl inside the valve/models folder.

7. 	Place the cannon_guy folder inside the valve/models/player folder to enjoy playing 	Half-Life as the cannon_guy (pinkie) 

8.	Take the mario_killbox.bmp and mario_killbox.txt and put them in 	your 	valve/overviews folder.

=======================================================
OTHER LEVELS BY DOCROCK:

kitkat_egyptian, mario_air, sandspyre, kitkat_space, greyscale, kitkat_express, kitkat_factory, hardcore, kitkat_beach, kitkat_klub, Get_Shorty, Farmland2, Cliffside2, Tigger, Scooby_Doo, etc etc etc

=======================================================
SPECIAL THANKS:

To my babykitkat, my lover, my sweetheart, my wife.  I love you!!  My #1 fan, thanks baby
for playtesting and helping me with this awesome map!  I DEDICATE THIS TO YOU!

Thanks to qUiCkSiLvEr for the awesome house model, brick_gib model, and Pinky model.  Also for the tech support, overviews, and inspiration.

BETA TESTERS:
babykitkat
SilentRunner007
qUiCkSiLvEr
ash
knight
Jud@s
W:::Dr.Edison:::W

OTHER THANKS:

JoNaS           			grass skybox     Jonas_Jax@hotmail.com
	
=======================================================
DOC'S NEXT MAP....COMING SOON:

squidsville map
=======================================================

Authors MAY use this level as a base to build additional levels as long 
as you give me credit in your read.me as using this map as a base to 
build your level.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This map includes textures used in other Half-Life modifications as well as textures
used in other PC games.  It is not my intention to steal these textures and use them
for personal gain.  I use these textures because I think they are very well done and
am honored to use them.  Please do not be offended that I borrowed your
textures if you are the author of them.

This LEVEL may be distributed ONLY over the Internet.

You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

PLEASE PLEASE PLEASE email me with any comments about this map or any 
of my other maps because I love feedback good or bad...and I will do my 
best to answer any and all emails regarding my maps.