Opposition2 - Capture The Flag
A Revamped version of Oppose2k1/Opposition

Objectives: 
Get the enemey flag, return it to your base.
Defend your flag. 

Scoring: 10 points per Capture.

Original Mapping by: Deride
Remade and Revamped by: NeonLight

Changelog:

10/2/19
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Widened the short hallway door
Heightened batts window
HWGuy spawns at batts 
Added ramp slidable parts to yard water
Made jump from batts to long in ramp room larger
Removed ledge from cap point battlements window

10/4/19
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Added door trims to front door T and short hall door
Moved lower spawn to the side of ramproom 
Demoman spawns at batts
Changed side hall, added boxes for more chokepoints
Moved long hall bag closer to flagroom but reduced its hp/armor (25h 50a)
Adjusted angle of water slidable ramps for medics to reach batts
Slightly lowered skybox in yard, it now follows the shape of the base

10/4/19
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Fixed nuki's disappearing act (broken wall in short hall)

10/6/19
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Fixed lower respawn door clipping through ceiling
Made flagroom ladder reach the floor (you are welcome angel)
See through grate in flagroom/top hall for visibility
Adjusted long hall bag (35h 50a)
Added credits area

10/8/19
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Fixed nuki's disappearing act part 2 (broken wall in short hall(blue base))
Removed some edges around battlements
Changed battlements windows to be just one window
Removed yard bridge ramps
Removed boxes in short hall flagroom side
Added Engineer only bag in short hall
Added glass panes to all team logo areas in base
Base location signs have all had their collision removed
Adjusted ceiling in ramp room
Made flag relay platform smaller and have no collision so you can pipe under it (cannot build on it)

10/9/19
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Removed extra conc bags
Added offense spawns in lower ramproom respawn
Engineer has added battlements spawn (can spawn in either)
Made a new battlements spawn
Added respawn turrets

10/15/19
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Adjusted front door and yard floor
Fixed sign textures
Adjusted HWGuy spawn so hes slightly further away
Re-added bridge ramps and lights

10/26/19
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Adjusted ramproom ceiling

11/18/19
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Smoothed out bridge ramps
Engineer bag in flagroom respawns after 10 seconds (was 15)
Made side hall door smaller
Made the width of side hall smaller (towards long hall)
Ele room door has moved closer to long hall door
Moved defense spawns in battlements forward
Added three soldier spawns in battlements
Widened water doorway
Adjusted lower entrance to ramproom to be a slightly longer tunnel
Removed grates from top ele floor/flagroom ceiling
Removed engineer bag from short hall

11/21/19
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Adjusted lighting in excessivly bright areas
Adjusted door from battlements side hall to long hall to be wider

3/29/20
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Moved Ramproom Spawn to other side
All spawns are now alternating
Reduced number of spawn points and the remaining are further away
Moved Water Exit to under big ramp
Water hallway now has an escalator
Minor texture changes

3/31/20
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Minor changes to both spawns 
Removed L stack of boxes in side hall
Fixed red team getting points when blue team did
Clipped the skylight in ramproom
Adjusted 3 battlements spawns 
Adjusted the width of water escalator

4/28/20
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Fixed the player clip in red team's ramproom
Fixed a couple light placements
Fixed various lighting errors
Added a dettable computer for amir