=====================================================================
   Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------

Title		: Rats_sh
Release         : Version 1
Date		: 11th December 1999
Filename	: rats_sh.bsp
Author		: Chris Spain
Email Address	: cspain@cyber-rat.com
Home page	: www.cyber-rat.com
Description	: DM map where the player is about 4 inches tall,
		: set in a kitchen (Scientist Hunt Mod version).
Previous Maps	: Various Quake2, Quake and DOOM maps (see homepage)
Credits/Thanks	: Thanks to Swampbug for the concept, to Marc Babson
                : aka Caliber (http://www.uptocaliber.com/Half-Life)
                : for playtesting the SciHunt version, and to Rich
                : Whitehouse for the JRF file and SciHunt info.
SciHunt Mod.    : http://www.telefragged.com/thefatal/scihunt.shtml

------Play Information-----------------------------------------------

Deathmatch	: Yes - 24 starts defined.
Single Player	: No.
Map Description	: Small Fraggers...

Scientist Hunt version-specific description:

This map is a version of the original Rats! map adapted to the Scientist
Hunt Mod. There are no major changes to the original architecture. Team1
starts in the main cupboard and Team2 under the sink. There are 12
starts per team and 36 scientist start points defined.


Original Rats! description:

The map is either set in a giant kitchen or in a normal size kitchen
with tiny players, depending on your point of view. OK, so it's a
gimmicky idea, but I have tried to make it work as a DM map. Try it
out and you'll find that at least it makes a change from endless
bases, warehouses and canyons...

I've defined 24 DM starts (for variety), but I reckon things would
get pretty hectic with that many people. Because the map is centered
around one main "arena", it would probably work quite well for a
small number of players (they wouldn't wander around forever waiting
to catch sight of another player).

The theme and the scale of the players means that r_speeds can get
high in the open spaces (I've seen a peak of just over 700), but
most fast machines should be able to cope with this. If you're
wondering why there's not much stuff lying around on the kitchen
surfaces and table, it's to try keep the r_speeds down. Obviously
I could have had all kinds of fun kitchen applicances sitting around,
but it wouldn't have been playable.

The map could be fun for teamplay, but I haven't been able to try it.
As far as I can see, there are two main bases:- the main cupboard
with four entry points (2 floor, 1 mid level, 1 high) and some nice
weaponry; and a combination of the cupboard under the sink and the
fridge, which has quite a few entry points (3 floor, 1 mid level, 1
high), and a fairly healthy arsenal.

Note: If the map is run with realistic falling damage set on there
will probably be a lot of broken bones and splattered bodies around
as the vertical drops are very high (it's easy to get confused
and think "Hey, it's just a kitchen worktop, I can jump off here..."
and forget that it's equivalent to a five storey building). It still
works, but gameplay is easier with the default setting (normal dmg).

Known Bugs:
None.


------Map Information------------------------------------------------

New Textures	: None (just to keep it simple).
New Sounds	: None.

------Construction---------------------------------------------------

Base		: Original Rats! map.
Editor(s) used	: WorldCraft 2.1
Compile Machine	: PII 400.
Compile time	: Approx. 8 mins.

------Map Instructions-----------------------------------------------

Unzip the files in this archive.  Place the map file "rats_sh.bsp" and
the CFG file "rats_sh.cfg" in your half-life/scihunt/maps directory,
and the bot JRF file "rats_sh.jrf" in your half-life/scihunt/wpfiles
directory.

------Additional Info------------------------------------------------

This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium

------Copyright-Permissions------------------------------------------

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
