02/08/2003					Made in Norway
===================================================================
			   Sandbowl
                    ----------------------

	                    Revised

 This map is designed for the Team Fortress Classic 1.5 Half-Life MOD
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=========================
Where to put the files:
=========================

	Half-Life/tfc/maps/	      
			              ...sandbowl_r.bsp
				      ...sandbowl_r.txt
				      ...sandbowl_r.res

	Half-Life/tfc/overviews/
				      ...sandbowl_r.bmp
				      ...sandbowl_r.txt

	Half-Life/tfc/models/epromod/
				      ...red_pack01.mdl

	Half-Life/tfc/sound/ambience/
				      ...goal_1.wav
				      ...beep_1.wav
				      ...pickup_1.wav
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===============
Map objectives
===============

Blue team must take their flag to
Red team's Headquarters to win the game. 
There are two command points on the way 
which must be secured in order.

Scoring: Red team  - 5 points per minute
	 Blue team - 30 points per capture
		   - 50 points for HQ
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=================
File Information
=================

Title:            sandbowl_r
BSP File:         sandbowl_r.bsp
Author:           Morten Andreas Myhren a.k.a. Eradicatus Prometheus
Email Address:    Wexorg@Hotmail.com
Level Size:       Big
Number of teams:  2

Recommended number of players: 12 - 32

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============
CONSTRUCTION
============
Base:                    	Sandbowl
Editor and programs Used:	Valve Hammer Editor V 3.4
				Zoner's Half-Life Tools V 2.5.3
				Wally 1.55b
				H-L Model Viewer 1.2.5
				Ms paint
				Adobe Photoshop 5.0
				NotePad
Machine Used:			AMD XP 1700+  768mb DDR Ram, Windows XP Pro
Build Time:			Some time
Compile Time:			61 Min 6 Seconds
Known Bugs:			There is some light and shadow issues
				here and there
				I don't know how to fix it

This map has been tested in OpenGL only.
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=======================
ADDITIONAL INFORMATION
=======================

This is the Sandbowl Revised

I have included a .far foxbot area file (for use with sparky tfc script or any other scripts)
( http://sparky.konspiracy.org )
Sorry, no foxbot waypoints as foxbot waypoint scripting is not in my "vocabulary"
If you want to make waypoints, please do.
Note: Foxbot .far file was made with foxbot beta 0.698.17.0
(check your foxbot.dll in your half-life/foxbot directory)

The fence at the exit of the house where you climb
up from the underground (area 3) is detpackable
from one side only. It is possible to
jump over it with help from explosives
(rockets, grenades, concs, pipes etc.)

The pickup_1.wav is from the Half-life Mod Natural Selection

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==========
LEGAL BIT
==========

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.