Scorpius  
by Peregrine

Basic CTF with no OvO.


Offense, make your way into the enemy base, take their flag and cap it
outside your respawn room!  Defense, keep the enemy offense out!
Two different paths, choose either defense or offense.  

Changes in Beta 2:
Biggest Change: The lower elevator entrance to the FR is now different: It's slightly shorter,
and doesn't have conc-blocking details.  Basically, I moved the exit back in order to have 
yet another cool conc in the map.  Notice the curved wall!  Curves are concable.  :)
Fixed a misaligned texture in the yard.
Fixed a misaligned brush in the yard.
Took out grenades in the FR tail resupply bag (don't know why they were there.)
Added a (slow) elevator to the battlements.  (If you miss the conc, not all is lost)
Added some easter eggs.
Blue now is fully restocked on cap.  (Thanks, Mad Jester [-U-James`m3])
Attic bag can now be used by both teams.
Changed a bunch of bag directions to the correct positions.
Bags take longer to respawn.
Messed with the bag armor and health values.


Notes:

Dropped flags hang around for 60 seconds before returning.

There is absolutely no OvO in this map.

Rampsliding is fun.

The "scorpion tail" in the flag room can be used to launch yourself to the flag.
(Just conc into the bottom of it).  The shoop on the tail helps you get all the way
around to the flag.

The lights on the ground in the flag room are shoops.  Jump and they will launch you.

You spawn fully loaded [except for grenades].

Conc grenades are given near the offensive exit.

The capture point is right under the offensive respawn exit.

R-speeds do get a little high here and there, but generally they are
acceptable.  Especially nowadays, I think everybody can run TFC relatively
well.



-Peregrine
peregrine72206@earthlink.net
