*** SEIZURE *** BY CYCLOID *** V0.98
 - Capture and Hold the flag

 - The flag lives in the center of the map. capture it to
   gain 5 points for every 30 secs you have it
   
 - If the enemy have the flag you need to get it from them
   and take it to your own FLAG room

 - For easier access to the enemy flag room use the lever
   in the PUMP room to flood the corner of the enemy base

 - www.callnetuk.com/home/cycloid
 
 
*** BACKGROUND ***

 - One day I will do a normal CTF map ... but not today ;-)

*** INFO ***

TITLE   Seizure
AUTHOR  Cycloid
EMAIL  cycloid@callnetuk.com
WEB  www.callnetuk.com/home/cycloid
GAME  TFC [Half-Life] Map
GAMEPLAY  "Capture and Hold"

*** CONSTRUCTION ***

EDITOR  Worldcraft [V3.3]
COMPILER  q2BeaVeR & Zoner's Half Life Tools [V2.22]
BUILD TIME  two months from paper sketch to release
COMPUTER  AMD k6-2 350 [clocked to 380 :)] 128MB
HLCSG 
HLBSP 
HLVIS 
HLRAD  

TOTAL 

*** FILES ***

seizure_b3.bsp
seizure_b3.txt

*** VERSION ***

2000/09/11 V0.98

 - VIS battling changes
 # enhancements
 o tweaks
 M major changes

 - pedantic texture "fitting" and such
 - moved the sniper windows round a bit
 - plenty of hint brush shuffleage/optimisation
 - removed the smaller banners from the main area
-#oEntire outside edge of map [which is sky'ed] has
   been tidied up
-# central island is now a bridge and the water area
 # respawn backpacks don't always give grenades
   [spam reduction i hope]
 # capture sound now an ambient_generic
-o tweaked some of the ladders to fit their textures
   better, cos every teeny poly counts ;-)
 o clip brushes over "pump" lever
 o sky light from a different angle
 o windows now have a bit of a slant so you can see
   down out of them better
 o water now blue - textures fitted better
   been tweaked and cleaned 
 M completeley rebuilt all the battlements a little
   higher and a lot simpler
 M ladder from inside to battlements moved into a
   nice alcove like the lever's
 M a new balcony in the yard, also changes the route
   to the battlements for the enemy

2000/09/01 V0.94

 - These are minor changes
 # these are major
 o these are known issues
 
 - Upped the water level
 # Water lever now has a nice recess
 - cl_skyname set in worldspawn
 # ladder in yard to battlements
 - sky lighting turned down by 60%
 - flag positions tided
 - red backpacks facing the right way
 - ladder textures altered slightly
 - ladders all half as thick
 # banner instead of clip brush over water ladders
 - torch textures changed
 # dont get points for capture, only after 30 secs
 # flag messaging/tannoy sorted [i think]
 # battlements adjusted to lower r_speeds [i hope!] 
 o light in blue lever archway hasnt lit up!
 o texture misaligned in water
 o blue flag pole not lit correctly
 o r_speeds peak at 1000 if you jump on the battlements!
 o Need Ambient_generics for flag capture sounds

2000/08/17 V0.8

 - First Beta Release
 - so many trashed compiles because of a func_water problem
 - then the flag entities fucked up
 - i havent done anything else for 3 days!
 = i need a life
 
*** LEGAL ***

Do what you like, I don't care. So long as you don't
fob it off as your own work or try and make money from
it. But Give me credit where credit is due.
