================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE                   : Sniper Zone (Revised)
FILENAME                : sniperzone_r
.zip CONTENTS           : sniperzone_r.bsp
                          sniperzone_r.txt
                          sniperzone_r.res
                          sn_r_fencejump.exe
                          sn_r_readme.txt
AUTHOR                  : Robert 'aXon' Stephens
EMAIL                   : axon@valve-erc.com
ICQ                     : 43695013
HOMEPAGE                : Pixel Map Reviews - http://www.pixelmaps.com/
DATE                    : 12/19/2001
GAME PLAY TYPE          : Half-Life: Team Fortress Classic (Sniper DM)
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
The most popular sniper map for TFC is back and better than ever! Sniper Zone is
simply a map where you, as a sniper, attempt to kill other snipers. Simple, eh?

Each team has a 3-story building with several windows, as well as a yard area 
with some crates to provide cover. Try your luck shooting the fan blades in the 
respawn, or hide in the Crate of Destiny! I didn't skimp on the ambience just 
because it's a sniper map. You'll be immersed in crickets, billowing smokestacks,
and the sound of a distant warzone.

* Changes in the revised version:
- Team Scores! See how your team did as a whole. 1 Kill == 1 Team Point.
- Added anti-fence-jump measures for server admins who don't like fence 
  jumpers. This feature can be toggled on and off. See below.
- Added distant mortars, a jet flyby, and some other ambient stuff.
- Added a fan in the respawn for target practice.
- Rearranged the crates outside to give a more natural feel, as well as create 
  better hiding spots.
- Fixed the "Evil Door" that caused people to get stuck in the crate (it is now
  simply permanently open).
- Added a ladder for roof access.
- Changed the fence damage to "Barbed Wire"; 3 health is lost for touching it.
- Generally cleaned up the archtecture and texture work a bit.


* Using the Anti-Fence-Jump Toggle Program:

The program modifies the BSP itself to enable/disable the trigger_hurt that 
kills players attempting to jump the fence. Modifying the BSP with this program 
does not modify the BSP's checksum, and players using either version of the map 
(allowing or disallowing fence jumps) will be able to play the map. No 
re-downloading is required.

To use it, simply extract the executable to the same directory as you extracted
sniperzone_r.bsp and run it. This will modify the BSP accordingly. No parameters
are required; the anti-fence-jumping feature will simply be toggled each time 
the program is run.

By default, the map comes with the anti-fence-jump measures enabled.

If you do not have the EXE file (you downloaded this from a game server?), then 
you should visit http://www.pixelmaps.com/ to get the official ZIP'd version of 
the map, which contains the EXE.

* "Most Popular?"
At the time of this writing, Sniper Zone (Original verison) was the most 
downloaded sniper map on Fileplanet, with almost 7000 downloads (more downloads 
than SniperWar itself). It was ranked #26 most downloaded TFC map of all time.

--------------------------------------------------------------------------------
TEAM FORTRESS CLASSIC   : 16 Player Respawn Points per Team
SUGGESTED PLAYER LOAD   : 2 - 16
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
BASE MAP USED ?         : Original version of Sniper Zone (created by me)
PREFABS USED ?          : None
EDITORS USED            : Worldcraft 3.3
UTILITIES USED          : Zoner's HL Tools
KNOWN BUGS              : None
                          
COMPILE MACHINE         : Home Built Athlon 900 MHz, 256 MB RAM, GeForce2 MX
CSG                     : 20     Seconds
BSP                     : 13     Seconds
VIS                     : 132    Seconds
QRAD                    : 673    Seconds
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
HLDM                    : Octolab
TFC                     : Sniper Zone (Original)
TFC                     : Theft
TFC                     : Overlook
TFC                     : Absolute Zero
TFC                     : 2Silo (in development)
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Deathwish and Dietz     : Beta testing
Vigilnte                : Providing a server for Pixel (which was used to test
                          this map)
SpecialG and RanMan     : Beta testing, even though you complained about having 
                          to download a beta map. =P
--------------------------------------------------------------------------------
* COPYRIGHT/PERMISSIONS *
--------------------------------------------------------------------------------
By installing, using, playing, reviewing and/or distributing the 
"Sniper Zone (Revised)" Half-Life: Team Fortress Classic level, and/or any 
accompanying executables, graphics, and/or textures (collectively the "map"), 
you indicate that you understand and agree to this disclaimer, even if you have 
not read it for any reason.

Any person that wishes to use the map as a base for any other map or 
modification should contact me (axon@valve-erc.com).  You are not authorized to 
use the map as a base for anything whatsoever without explicit written 
permission from me.

You may distribute this map in any form, provided that you include all files in 
the original .ZIP file with no modifications (including but not limited to 
direct file editing, file name or extension changes, etc.) and that the 
distribution does not involve monetary gain (this includes but is not limited to
commercial CDs, map packs, and game modifications).  If you wish to redistribute
the map for profit, please contact me (axon@valve-erc.com).

If you have a question, comment, or problem with this map, please contact me 
(axon@valve-erc.com). Or a complement, even. I like fan mail.

Sniper Zone (Revised) and all accompanying materials are 
Copyright  2001 Robert 'aXon' Stephens.
 
[END OF DATA]=========================================================[.txt|Gen]