SuperMonkeyBall for Team Fortress Classic

**** This map designed for Half-life: TFC Multiplayer ****

August 02, 2004
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Title               : supermonkeyball
Filename            : supermonkeyball (supermonkeyball.bsp, supermonkeyball.txt, 
and wav sounds)
Author              : [oR]Ace-Mi6
Past Clans/Names    : Ace = ([DWD]Ace - EA|General_Lee - |HOP|Ace)
Email Address       : genlee@maqs.net (Ace)
ICQ                 : Ace - 41048010 (don't go on anymore)
Homepage            : http://www.angelfire.com/theforce/ace_mi6/
Description         : TFC Fun Style map

Recommended # of Players: Any

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TIME IT TOOK TO Make:
Took about 1 month but would have been quicker. Work kinda drains my
free time nowadays.

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INSTALL INFORMATION:

supermonkeyball.bsp, supermonkeyball.txt and supermonkeyball.txt go in 
tfc/maps/ folder

And all the wav sound files go into your tfc/sound/monkeyball folder.
Your have to create a folder with that name.

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PLAY INFORMATION:

Fun style map with 16 areas. Try to get to goal of each stage as 
the civilian without falling off the stages. There may be hidden 
warps to help skip a few stages but your have to find them yourself. 
You don't return to start
if u fall in levels. You start in
the one you were in.

At the end, your appear in a room with a working stargate from the 
hit tv show Stargate SG1. Travels to a fun areas, and areas 5, 9, and 
13 in the level. Each with it's own dialing symbol coordinates. Fun room 
has 4 radios each playing a song. 5th to turn off/on overworld music and 
a comp. to turn on a tp that leads to start and stays on until turned 
back off. it's 2-way. You can help someone get to fun area this way if 
their having trouble with map. Also a maze with extras at end. Enjoy.

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OTHER MAPS RELEASED BY ME:

In no certain order:

(All these below made when a member of [DWD])

-x_files2 (A great map i've made. My first ctf map. This is a
           revision of the first with fixes.)
-x_files_up (not released to public. I made just for my clan to mess
             around on. Might release if i get people wanting it)
-concmap3 (Concing map with many jumps)
-dwd_arena2 (Huge mulch map. over 10 rooms to warp to each with its
             own setting and such.)
-deathbowl 1 and 2 (only difference from the 2 is a 3rd person in 
                    2nd one)

(This map made when member of clan, EA|)

-Animosity_r (The original was rushed to meet contest deadline and had
              few problems which i fixed in this version. Currently am
              updating this map even better now that i have the RAM to 
              compile it myself and not sending back and forth with people.
              Will release soon.)

-Animosity_r2 (Updated version with many changes. New lighting, additions, ect. 
Edited and finished when member of Xt)


I left out a little hockey map i made for fun for clan messing around
when in dwd and left out x_files (1st version), also "oldwest" as it was
kinda laggy but is on my website, got a train that circles entire map.
Also dwd_arena (1st version) cause both were laggy/had problems.

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THANKS:

mike_esai@hotmail.com - 
For his stargate. He created part of what u see in my
map. His stargate was always on, so it always had water animation/warp. I
had to edit it so it turned on and then after all 7 light up, gate opens and teleport
now works. and it all turns off after 10 secs and resets. and i did this for
4 locations. So it was very complicated. Many changes made to get it to what u see
in the map. But i wouldn't have even done it without what he had started with his.
His gate turned, but it just didn't look right and some lights didn't turn on, and
timing issues with wheel turning. so i turned that off. looks better anyways.

The warehouse that houses the stargate was also a prefab. Author is:
http://prefabs.gamedesign.net/author.php3?author_id=1281

The club was a prefab as well. Yea, i'm lazy, so what. :)
I took a few things out that weren't needed to lower poly count and make the area good.
His bio is seen at
http://www.ejoop.com/members/showuser.asp?userid=1459&subsiteid=1

The bathroom for club was straight from the n64 game Goldeneye. prefab done by:
[OzoN] Stone Cold - with changes done by me.

Maze done by guy here (though edited by me):
http://www.ejoop.com/pfl/showlist.asp?prefabid=3656&formtype=2


Also the guys of [oR] For helping playtest map.

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COPYRIGHT INFORMATION

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

Authors MAY NOT use this level as a base to build additional levels. 
You also CANNOT decompile my map with programs for whatever reason, either
seeing how i did something, or to use something i made in your map without
my permission beforehand. 

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in 
any way without my permission.

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