*** THE SHAFT *** BY CYCLOID ***
 - Enter the valve room from the enemy's base and use
   the valve to divert the steam to your base.

 - Then go to their basement and jump down the shaft.

 - Points for escaping vary per class.
   1 point  - Scout, Medic
   2 points - Demo, Soldier, HWGuy
   3 points - Sniper, Engineer, Pyro

 - www.callnetuk.com/home/cycloid
 
 
*** BACKGROUND ***

 - In the panic after the fallout the blast doors to 
   the nuclear bunker were sealed. There is, however,
   the possibility of entering the bunker via the 
   main air shaft in one of the secondary ventilation 
   plants. You must fight your way to the lowest
   point of the shaft and leap down it. Otherwise you
   will perish from radiation sickness. Go, now.

*** INFO ***

TITLE   The Shaft
AUTHOR  Cycloid
EMAIL  cycloid@callnetuk.com
WEB  www.callnetuk.com/home/cycloid
VER  0.99
GAME  TFC [Half-Life] Map
GAMEPLAY  "Escape"

*** CONSTRUCTION ***

EDITOR  Worldcraft [V2.1 and V3.3]
COMPILER  q2BeaVeR & Zoner's Half Life Tools [V2.06]
BUILD TIME  months from paper sketch to release
COMPUTER  AMD k6-2 350 [clocked to 380 :)] 128MB
HLCSG  72 seconds
HLBSP  66
HLVIS  6506
HLRAD  1508

*** FILES ***

tfc/maps/the_shaft.bsp
tfc/maps/the_shaft.txt
tfc/sprtes/rain.spr

*** VERSION ***

2000/06/21 V1.00

 - Hastily compiled and uploaded 'cos i'm
   hosting a barbeque in 2 hours time!


2000/06/11 V0.99	

 - Respawn doors should now be easier
   to get through
 - More texture cleaning up , using the
   WC3.3 "fit" button too
 - The steam display is now slightly
   illuminated so you can see it better
 - Rain angled a bit to make it look better
 - Resupply packs now give one of
   each grenade type
 - Lights in main hallway have clip brushes
   round them
 - Valve "reset" time extended from 3 to 5
   seconds, hopefully lag-proofing it
 - Sky now a nice overcast one to go
   with the rain
 - Nobuild brush in the valve room
 - Cleaned up the Pump Room, this was 
   the higest r_speeds part of the map
   [at a massive 600ish]
 - There's one fucking texture that's wrong
   [outside the bases] and i'm not
   compiling it again for that!

2000/06/08 V0.98

 - Removed the roundy doorway bits making
   it generally more spacious and easier to
   get around
 - re-seperated the valve room
 - Steam hurtage massiveley incresed
   now you've got no chance of getting
   down the shaft from yer own side
 - General texture cleanage [i said CLEANAGE]
 - New respawn/team doors because of
   the aforementioned doorway business
   and cos they were hard to get through
 - Completeley new set of entities for 
   the elevator, it's still just as
   painfully, uselessly slow tho, hehe
 

2000/05/02 V0.95

 - More signage, generally located in
   the yellow corridors
 - outside cliff texture changed
 - signs to identify the bases and
   generally more colouring
 - "Pump room" finally done out
 - Spies score no points for escaping
 - More respawn points
 - "Valve room" changed so that you can
   only enter it
   from the enemies base.
 - went out and drank beer all may-day
   monday and now i'm hurting all over. 

2000/04/28 V0.9

 - beta 3 but only 2nd public beta!
 - one or two little entity bugs ironed out
 - still think i need furniture in the
   main big room
 
2000/04/24 V0.85

 - non released version
 - lots of new custom textures inc. signage
 - pipes textured
 - some ladders made into func_illusionary
   to prevent some sticky moments
 - trigger_push in red lift sorted out so
   you don't get squished by the switch!
 - valve, vox, rain and steam sounds sorted
 - some texturing inc. outside Air ducts 
   have team colours.
 - clip brush in outside bit to stop
   you concing onto the cliffs
 - respawn backpacks a little lower
 - secret room, hehe, it's got a present
   in it if you can find it :)
 - extra pipeage
 - displays now done as dials on the pipes

2000/04/21 V0.8b

 - first public [beta] release
 - elevator
 - team spawny entities
 - lots of texturing to tidy up still
 - the shafts entities

2000/03/09 V0.A.2

 - Bases in place
 - Now 3 custom textures, can you find them all?
 - testing the rain out, niiice
 - The blue steely areas will be either
   "teamed off" or respawn
 - The central shaft room is the switch room,
   you wont be able to "pass through"

2000/02 V0.A

 - First Alpha Release
 
*** LEGAL ***

Do what you like, I don't care. So long as you don't
fob it off as your own work or try and make money from
it. But Give me credit where credit is due.
