Sequential Territorial Control

Objective: Capture all five command points in the map in sequential order.
Move onto a capture point to capture.

Scoring: 30 points for capturing all the command points.

Other Notes:
Blue captures points in order -- 1,2,3,4,5.
Red captures points in descending order -- 5,4,3,2,1.

Once a point has been captured, it cannot be re-captured for 15 seconds.
Points have a panel covering them when they cannot be captured.

The tunnel under the bridge requires a detpack to clear.
Once it's been cleared, another detpack explosion can re-seal it.

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warpath_r2 - remake by GiGaBiTe December 31st 2019
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This map is a complete remake of warpath from a decompile. The
primary aim of this remake is to drastically cut the number of
entities used in the map to stop it crashing on modded servers.

Excessive numbers of func_wall and func_illusionary brushes were
used in this map for detail brushwork, as well as excessive numbers
of capture point status signs. All detail brushwork was remade
as func_detail and does not count towards the entity limit. Several
capture point status signs were removed as well, which freed
eleven entity slots each. There are still enough of them around
to know what team has what control points.

Secondary aims on this map were to reduce r_speeds by heavily
optimizing the map. Larger areas generally have a 5-20% reduction
in w_poly, resulting in improved frame rates.

This map took about a week to remake at 6-8 hours per day, and I
just barely scraped by my goal of releasing it before 2020.

Compile Stats:

hlcsg.exe - 1.76s
hlbsp.exe - 4.53s
hlvis.exe - 2.20s
hlrad.exe - 70.77s


Machine:
i7-6700k @ 4 GHz
16 GB DDR4
Windows 7 x64

Hammer 3.52