===== ZITRONE 2007: FREEFALL ===
===== REVISED VERSION ==========
This is my first (completed and playable) map, revised version for improved awesomeness.
Tell me your suggestions, wishes and criticism at the #Noobi-Heaven forums or

===== Basic Information ========
Title:			Zitrone 2007: Freefall Revised
BSP File:		zt07_ff_r.bsp
Game Type:		CTF
Author:			Mark 'orangensaft' Weiler
Email Address:	orangensaft@teamfortressclassic.org
Website:		http://zitrone.teamfortressclassic.org/
Editor used:	Valve Hammer Editor 3.5
New models?		Yes. (2)
New textures?	Yes. (4)
New sounds?		Yes. (1)
New sky?		Yes, fullmoon by MoOg

====> Compile time
hlcsg:	 1.84 seconds elapsed
hlbsp:	 2.03 seconds elapsed
hlvis:	59.34 seconds elapsed
hlrad: 171.55 seconds elapsed [2m 51s]
all:   234.76 seconds elapsed [3m 54s]

This Map has been tested in OpenGL.
================================

===== Map Information ==========
====> Objective
Red & Blue: Grab the enemy flag and capture it on the tower.
Defenders: Protect the tower. Flags may not be capped!
Nubs: No goal, just have a good time.

====> Scoring
When a flag is capped:
+ 10 points to player and team capturing the flag,
-  5 points to the defending team
-  5 points to the flag's team

====> Team Information
The Defenders team is limited to four players.
No other limitations.
================================

===== Thanks to: ===============
More for answering my questions about mapping
Gordan Fisherman for alpha & beta testing
the #NH community for alpha & beta testing
oreosaft for spending a shitload of time with me on this map
================================

===== Contents: ================
gfx/env/fullmoonbk.tga
gfx/env/fullmoondn.tga
gfx/env/fullmoonft.tga
gfx/env/fullmoonlf.tga
gfx/env/fullmoonrt.tga
gfx/env/fullmoonup.tga
models/zitrone/ztflag.mdl
models/zitrone/ztpack.mdl
sound/zitrone/a-l_hammerpr0.wav
================================

===== Changelog ================
revised final - 2011-05-25 05:06 CEST
- fixed flag messages: internationalization
- added flag sounds
- finally fixed team scoring
- added internationalized team names
- lift waits longer at the top of the tower
- stuff :D

beta 6 / final - 24.12.07 00:01
- added func_nobuild and func_nogrenades to spawns
- added lasers to spawns and deleted turrets
- fixed flag-messages
- added team scoring
- lift reduced to one platform

beta 5 - 21.12.07 22:59
- func_nobuild on high and middle towerplatform
- fixed Defenders' spawn - grensafe
- stuff :)

beta 4 - 16.12.07 5:39
- added ladder for easyer attacking
- fixed lift
- fixed flag-messages
- stuff

beta 3 - 11.12.2007 22:14
- added a third lift platform to prevent falling in the "gren-box"
- tryed to increase FPS :p
- stuff

beta 2 - 11.12.2007 17:38
- changed render mode in func_walls from "Texture" to "Solid"
- added overview
- map description edited
- stuff

beta 2 alpha 2 - 11.12.2007 0:47
- fixed flag-messages and deleted sound
- changed lights under tower-platform
- fixed nubs-spawn

beta 2 alpha 1 - 10.12.2007 20:41
- added nubs-spawn
- fixed flag-messages
- bigger platform on tower

beta 1 - 9.12.2007 22:53
- fixed "non-sprite set to glow"-bug
- stuff

alpha 26 - 9.12.2007 21:30
- added light in tower basement
- stuff

alpha 25 - 9.12.2007 21:22
- stuff

alpha 24 - 9.12.2007 19:32
- fixed stairs in tower
- fixed light in tower

alpha 23 - 9.12.2007 19:27
- added roof on tower (with stairs)
- added turrets shooting the yellow team in blue and red spawns
- fixed turrets shooting the wrong team
- fixed spawns (red spawned in blue base)
- fixed a light in blue base (was red)
- fixed blue flag HUD sign (was red)

alpha 22 - 9.12.2007 5:1
- first playable version of Zitrone Freefall

alpha 1 - 6.12.2007 12:7
- first test-compile
================================

===== Copyright ================
Copyright (c) 2007, 2011 Mark Weiler All rights reserved.
You can load it up whereever you want, if you do not change any content.
Please contact me if you want to use this map on your server. Makes me happysaft :)
================================