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Title			:BEACH PARTY

Author			:2muchvideogames

Filename		:beach.bsp (one map)

Date			:12/23/10

Description		:Half life 1 singleplayer. Setting is a beachfront military base.
			
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*Play Information*

Single Player		:Yes.
Deathmatch		:No, though it can be fun that way
Difficulty Settings	:Quite challenging. 
New textures		:I can't make new textures
New sounds		:I dunno how to make wav files.
Running the level	:After you unzip the file, copy beach.bsp to your 
			Half-Life\valve\maps directory.  Start the game with console
			and type:

			map beach






Inspiration		:This level is largely based on the D-day theme set by Medal of
			Honor Allied Assault (quite a historical event). You can see this 
			very plainly in the first part of the level. Also Command and 
			Conquer: Red alert inspired me to make some of the brush-based 
			enemies in this level.
			I wanted to finish this for the Map something Historical
			TWHL competition you know.



*Construction*

Base			:New level from a blank page.
Editor used		:Hammer
Build time		:A year or two. Not kidding.
Known bugs		:Nothing big, I think
Textures		:The ones in Half-life are good enough.
Compile machine		:A pretty good laptop but has crappy drivers

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*Generic Story*

7 DAYS AFTER RESONANCE CASCADE
Gordon Freeman and two fellow scientists, James Walker and Robert Bond, took it upon 
themselves to mount a daring attack against a beachside military base, in order to secure
a safe route to escape from Black Mesa. They were planning to lead a team of security guard 
survivors on a silent takeover, but the base personnel was somehow alerted of their planned 
attack by an unknown individual. On that fateful day, Gordon and his troops set out towards 
the beach in their flimsy transports, unaware that the military has prepared some nasty 
surprises for them...


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*HOW TO PLAY*

One of your buddies brought explosive green rods that can demolish the beach-wide fence.
You need to get it from him and insert it into the specially constructed hole. After that, 
you have to get past the large red garage door, which requires a keycard to open. It's all 
straightforward from there. Make your way to Bay A1 and escape to freedom!


*CAUTION*
In the beginning it will get intense. Very intense. You should be careful, move from cover
to cover, and lay low. (This place will make the opfor boot camp look like disneyland.) And 
move quickly. Keep your head down if not moving. Additionally be aware that even after the
fence is demolished, the pillboxes are STILL ACTIVE! You are recommended to take them out
before moving forward (though you can ignore them if you want).

UPDATE: I added alot of items at the beach to make it easier on you all.
UPDATE: This is ridiculous. If I keep updating, it will never be finished.
	Unless it's critical, I am not touching this map ANYMORE.


*Thanks to the following people for their stuff*

TWHL - For hosting this Map something Historical competition!
Marcus - I modified his truck from snarkpit to create the ranger vehicles
TWHL - The general layout of this level is from the layout for TWHL Compo 27
Michael Sisk - I modified his readme to create the one you're reading right now.
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*Permissions*

This level may be freely distributed at no charge. If you play, review or put this on a CD
I would be happy to know about it and feedback etc. etc.
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