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     GLASS DEFENCE SYSTEM
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FOR TWHL'S "GLASS" COMPETITION
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     By Vassy
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Credits:

-Custom textures (Blue crates, and a sign downstairs which you probably
won't even notice unless you look for it) from Opposing Force 
(By Gearbox software)

Story:

After the Black Mesa Research Facility was destroyed by the government, a
few surviving members of the science team set up an illegal facility in the
Nevada desert, near Area 51, in order to continue the research. However, the
soldiers working in Area 51 discovered this illegal facility, and sent in a
squad to eliminate anyone inside. The squad entered the facility (On 
roller-skates!) and opened fire on the science and security teams after
destroying the entrance to the storage facility. However, Gordon Freeman,
one of the science team, headed down to the storage facility and activated
the facility's unique defence system: A machine dropping shards of glass so
sharp, that they will disentegrate anyone caught in the glass shower.

Bugs:

-Sometimes, for some reason, the grunts DON'T get killed by the glass. This
appears to be a bug with the HL engine, and nothing can be done about it.

-The grunts appear to slide into the map. This is due to a trigger_push, to
make sure they end up under the glass shower. In the story (above), I've
explained this by claiming that they are wearing roller-skates ;)

-The grunts, barneys, and scientists are all incredibly thick, and
frequently just stand there. This is due to the monsters' code, and nothing
can be done about it except recoding HL, which I'm not allowed to do for
this competition ;)

Enjoy this map. Spend some time admiring the architecture, if you live long
enough!	Maybe I should stop showing off...:P