Real World Reconstruction - A TWHL Competition

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Introduction:

So, this is my third entry for a TWHL compo. This one was pretty hard, but i think its one of my best submissions.

Ok, so what did i build? The building i mapped, is an abandoned locomotive werehouse, used in early 1900, i don't know the exact date.
Every morning, i ride the train to my work. This building is next to the trainstation, so i see it everyday. And thats why i made those
train tracks next to it. But those are just eye candy. :)
Well that covers it.

Inside the zipfile, you will find a couple of reference photo's i used during the creation of this map.

Also note that the building was my primary focus. I left out everything around the building, so thats why the rest of the map is kinda boring.
Sorry for that. If i was to map everything, and i mean everything, i probably need more time. Also, Half-Life would'nt be able to render
all that. So just judge the building and maybe the tracks, but thats all. :)

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Specs:				Half-Life V 1.1.1.0
MOD Version:			1.0

Title:				Abandoned locomotive werehouse
Filename:			TWHL_Compo12_MuzzleFlash.zip
BSP's:				twhl_compo12_muzzleflash.bsp
Construction Time:		4 weeks.
Used Editor:			Valve Hammer Editor 3.5
Other used programs:	 	ZHLT, Wally, Paint Shop Pro 8.0, HLCC

New textures:			Yup
New sounds:			Nop
New menu art:			Nop
Coding:				Nop

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Installation:

Extract the bsp into your Half-Life/valve/maps directory. If not, you did something
wrong. :P In that case, move the bsp to your valve/maps directory manually.

To play, launch Half-Life, goto the concole and enter "map twhl_compo12_muzzleflash" (Without the quotes!)

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Important NOTES:

Credits and Thanks:

TWHL - For being a great Half-Life community!
Andy and Atom - For the compo's!
My dad and uncle, for the photo's!
The dudes who made some of the textures that i used. I don't know there names...

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Copyrights:

I don't care what you do with it... yadda yadda yadda...