#================================================================#
Map Name: Eightball Mining Facility.

Game: Half-Life: Deathmatch.

Date of release: 31st of August, 2019.

Spawnpoints: 
	info_player_deathmatch: 8;
	info_player_start: 1.
	
Approximate WPoly count: 	cap around 2800 wpolies. 
							Around 1500 in the interior areas (often lower than that number). 
							Gets to about 2000 in the caves.
	
Author: Windawz.

Credits:
	ribcage aka Bruce : lighting help, playtesting, ideas;
	rufee : server for testing (Quakeroach.net DM);
	Trempler : playtesting;
	Totac : playtesting.
	
Resources:
	The map itself made in J.A.C.K. in .rmf and .jmf formats;
	Custom skybox made in Terragen; 
	minor texture edits and a few custom ones, created with the aid of Photoshop CS5.
All made by the author.

Installation:
	The `valve` folder contains the folders where all the necessary 
resources and the map itself are. Either extract the `valve` folder 
into your Half-Life directory or extract the contents of `valve`
into your `valve` folder that should be in your Half-Life directory.
	The `mapsrc` folder is not necessary and contains the map source
file in the .jmf format that can be opened with the J.A.C.K. map
editor. The map requires dm_eightball.wad to be loaded into the editor.
	
#================================================================#
Backstory: 

	Eightball Mining Facility has been on Mars ever since it was 
discovered that the planet has rich supply of a liquid that has 
extraordinary capabilities of restoring organic tissue. The liquid
would be usually found in small craters under the surface 
of the red planet.
	
	After numerous terraforming attempts Mars had finally been made
habitable by humans, and so the construction of many mining facilities
and bases had begun. Eightball Mining Facility was one of the first,
and after many years of operation the equipment and the facility
itself had become outworn. The facility still operates, but not to
the extent it used to. There have been plans to renovate it, but to
this day the plans remain plans.

#================================================================#
Description:

	dm_eightball is a medium sized map with a lot of cramped areas 
and one huge open area suitable for gaussjumping. The layout takes
the shape of an 8 (hence the name). The map contains a number of
features.
	In the open area there is a passage that leads to a small cave 
with a crater of healing liquid inside, which restores 5 HP per second. 
In the same place there is a generator that can be turned off 
for a very short period, causing all lights in the area to go dark. 
Nearby there is a pile of crates, the top one of which is explosive.
	The garage door connects the giantic cavern with the garage.
The door is controlled by a switch in the garage and can be opened
or closed. In the garage there's also a vent which leads to the
Gluon Gun and can only be accessed with gaussjumping.
	In the hallway made of rusty metal sheets there's a vent blocked
with breakable vent caps on either sides. It allows to quickly move
from one area to the other.
	The map is very poorly optimised and barely has any vis-blockers,
therefore it's suggested to not play it if your machine isn't very
powerful, or not put it on your server if you don't want the players
with weaker setups to suffer from FPS drops.

#================================================================#
Update log:
	1.0		: Released;
	1.01 	: Added the .rmf file, removed screenshots due to
			  redundancy.
	1.1		: See "changelog_10282019.txt" for info.
#================================================================#
Note: this map, the custom textures coming with it and the 
custom skybox are fully free to use in non-commercial projects
with the credit given to their author.